RPG Addicts | We Know You're Hooked

Not a member yet? Why not Sign up today
Create an account   Login to account




  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5


Experience Points and Advancement
#93
Spikes do damage while the wearer grapples an opponent. So the weapon is the grapple. I've seen it go either way, and it's the DM's decision of course. But if you're going to insist that she literally must attack with said item, it's not going to work at all and it's back to ye olde drawing board for me. Her AC which is currently at 20, WAY too low for her build and level, can only be enhanced so far. Her armor could get boosted a little (for a fair price), her shield could get boosted and animated (for a fair price), but she's fairly limited in terms of options.

Tomeal has been adopted, as you say, because he was CONSIDERABLY more reliable, both in combat and in the calm spots in-between, than Mardak was. Also, I had a feeling at the time that Selina was going the Leadership route and he could possibly be her Cohort. At 7th level, with Leadership being a possibility, I've gone to a different feat. I don't know if I will take Leadership because she's very heavily feat taxed by being a Cleric, And a Crusader, AND a MKV. So many more needs to address. We'll see in the near future.

small EDIT: Let me put it this way. If Defending spikes are allowed, there will be less of a need for her to pick up Stone Power and she could potentially pick Leadership.

The point of Tomeal using Goad is that he wouldn't need to worry about having as high an AC because Selina is making liberal use of Iron Guard's Glare. The stance applies a -4 penalty to the attack rolls of anyone that does not attack her. Since he's nearby and Goading the same enemy to attack him, that enemy must pass a Will save or it has no choice but to take the -4 penalty and attack Tomeal.

For Stand Still, he only needs multiple AoOs if we plan on wading into combat with multiple enemies. I realize we've already done this a few times when, perhaps, we should not have.
Quote this message in a reply

Digg   Delicious   Reddit   Facebook   Twitter   StumbleUpon  


Messages In This Thread
Experience Points and Advancement - by GM Marvel - 07-23-2015, 09:02 AM
RE: Experience Points and Advancement - by Betimi - 12-11-2015, 05:01 PM
RE: Experience Points and Advancement - by Nacesh - 01-20-2016, 08:04 AM
RE: Experience Points and Advancement - by Nacesh - 01-20-2016, 08:05 AM
RE: Experience Points and Advancement - by Nacesh - 03-09-2019, 08:04 PM
RE: Experience Points and Advancement - by Nacesh - 03-09-2019, 08:07 PM
RE: Experience Points and Advancement - by Kubo - 10-17-2020, 08:31 PM
RE: Experience Points and Advancement - by Kubo - 10-17-2020, 08:42 PM
RE: Experience Points and Advancement - by Kubo - 10-17-2020, 08:59 PM
RE: Experience Points and Advancement - by Kubo - 10-17-2020, 10:10 PM
RE: Experience Points and Advancement - by Kubo - 10-21-2020, 11:05 AM
RE: Experience Points and Advancement - by Kubo - 01-13-2022, 10:51 PM
RE: Experience Points and Advancement - by Kubo - 01-13-2022, 11:29 PM
RE: Experience Points and Advancement - by Kubo - 01-14-2022, 01:54 AM
RE: Experience Points and Advancement - by Kubo - 01-14-2022, 02:24 AM
RE: Experience Points and Advancement - by Kubo - 01-14-2022, 02:35 AM
RE: Experience Points and Advancement - by Betimi - 01-14-2022, 04:28 AM
RE: Experience Points and Advancement - by Betimi - 01-14-2022, 05:50 AM
RE: Experience Points and Advancement - by Betimi - 01-14-2022, 07:11 AM
RE: Experience Points and Advancement - by Kubo - 01-15-2022, 02:45 AM
RE: Experience Points and Advancement - by Kubo - 01-15-2022, 03:33 AM
RE: Experience Points and Advancement - by Kubo - 01-16-2022, 02:59 AM
RE: Experience Points and Advancement - by Betimi - 01-16-2022, 06:23 PM
RE: Experience Points and Advancement - by Selina Parcellus - 01-16-2022, 06:29 PM



Users browsing this thread:
5 Guest(s)

Forum software by © MyBB - Custom theme © iAndrew 2014 - All Material and Content © artCain, HJCain, and RPGAddicts 2009 - 2015
     
ABOUT US
A gaming group started in late 2005 when several members (from all over the world) came together on a long-running forum website called Plothook.net (formally known as Highmoon.net). Several games transformed from a by-the-book format to highly modified versions that became new hybrid systems with completely custom rules and abilities. Ten years later, these faithful players wanted to secure their work and their stories, becoming the basis of these forums.