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Pathfinder AP: Adventure on the high seas!
#1
Looking for interest in a Pathfinder Skull and Shackles game.

The story would start off with the first AP, but then turn into sandbox from there.

2nd level starting.

Some house rules and variants.

Moderate (2-3x/week) posting expected.
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#2
For those of us not familiar, would you mind giving an overview?

Sent from my Z998 using Tapatalk
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#3
S&S is PF's pirate setting. The first AP takes the crew from being pressganged, to serving in a crew to eventually running their own ship. After the AP is over, the crew will be able to adventure at their oen will, doing what they fancy along the shores of Golarion.
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#4
Renamed the thread for it's easier to tell what system you are using! <3
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#5
I'm definitely in for such a game. I'm honestly quite tempted to play a Swashbuckler, but I'm probably gonna refrain, now that I think about it. I've got quite a few character ideas I can throw together in a short amount of time.
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#6
Thanks @Succubus! Love ya!

Awesome @ Emps! Ideally I'm looking for 4 to start (Typical party make up: Tank, DPS, Caster, Healer), but I'm also not a stickler for people sticking to roles. I want people to play what they are going to have fun with.
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#7
This sounds fun, I'm interested. No ideas/concepts at the moment though and I'll be out of town for the weekend, so I probably won't get much of a chance to work on/think about much until next week.
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#8
Sweet. That's 2. Big Grin
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#9
I'd be interested too, but no idea what I'd like to play just yet.  I generally tend to fill in whatever the party needs, but I'll try to come up with some concepts that might be fun.
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#10
What classes/races are allowed? Core only stuff, or are you okay with the hybrid classes from the advanced class guide, unchained classes, and/or psionics?
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A gaming group started in late 2005 when several members (from all over the world) came together on a long-running forum website called Plothook.net (formally known as Highmoon.net). Several games transformed from a by-the-book format to highly modified versions that became new hybrid systems with completely custom rules and abilities. Ten years later, these faithful players wanted to secure their work and their stories, becoming the basis of these forums.