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5e Spelljammer game
#41
Dohwar are supposed to be a little clumsy anyway so the no dex plays into that
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#42
So was there a consensus on what level you all wanted to start on (1-3)?
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#43
1 makes the most sense to me. Character so far - https://www.myth-weavers.com/sheet.html#id=2345595
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#44
I am good with anything from 1-3
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#45
Ido not see your campaign appearingin the list of 5E campaigns
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#46
(11-22-2020, 12:05 AM)danaoverland Wrote: Ido not see your campaign appearingin the list of 5E campaigns

It has not been approbed and added by Spiral or Succuvus yet.. patience
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#47
[OoC: Sorry for not being around much. I usually have company every other weekend so it's not easy to get on and do much other than reply to an occasional message. ]

(11-21-2020, 07:18 AM)GM Anthraxus Wrote: So was there a consensus on what level you all wanted to start on (1-3)?

Well, I'm going to suggest 2nd level.  That way we have a little bit of experience behind us for our background and 1st level can be so squishy!
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#48
in 5e though the level advancment fro L1 to level 3 is REAKLLY fast.. not like earlier editions
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#49
I'm good with starting at 2, cuase that will allow me to start with a good start towards all the class flavor of my planed build.
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#50
It also removes some of the starting squishness as GM Marvel suggested
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A gaming group started in late 2005 when several members (from all over the world) came together on a long-running forum website called Plothook.net (formally known as Highmoon.net). Several games transformed from a by-the-book format to highly modified versions that became new hybrid systems with completely custom rules and abilities. Ten years later, these faithful players wanted to secure their work and their stories, becoming the basis of these forums.