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Character Creation/ Applications
Quote:Two-Weapon Style: The character wields one weapon in each hand. Unless both 
weapons are Small (S on the Size column on the Weapons chart), the weapon in the 
character's off-hand must be lighter in weight than his primary weapon. This character 
can vary from a street-thief wielding two identical daggers, to a fencer using a rapier in 
one hand and a main-gauche in another, to a heavily-armored warrior with a long sword 
in one hand and a short sword in the other. Note: Read the Player's Handbook, page 96, 
for the rules on Attacking with Two Weapons.


Quote:Two-Hander Style

Two-Hander Style involves carrying and wielding a weapon with both hands. 
Naturally, many weapons (including polearms, the great axe, the two-handed sword, and 
others) require two-handed technique. Other weapons (such as bastard sword, javelin, and 
spear) have it as a listed option. (Two-handed options for Harpoon, Javelin, Long Spear, 
Spear, and Trident are given in the Equipment section of this rulebook, not in the Player's 
Handbook.)

Advantages
The main advantage of two-handed weapon technique is that it allows the character to you drop or lose one. A single Disarm maneuver cannot rid you of your weapons.
Disadvantages
The principal disadvantage to this style, as with some other styles, is that you don't 
gain the AC benefit of a shield.

Style Specialization
Please read the "Attacking with Two Weapons" section from the Player's Handbook, 
page 96, before continuing.
 
If you devote a weapon proficiency slot to style specialization with Two-Weapon 
Style, you get two important benefits. First, your attack penalty drops; before, it was a –2 
with your primary weapon and –4 with your secondary, but with Specialization in Two￾Weapon Style it becomes 0 with your primary weapon and a –2 with your secondary weapon. (If you're already ambidextrous, as per "Off-Hand Weapons Use," above, that 
penalty is 0 with primary weapon and 0 with secondary weapon.) Second, you're allowed 
to use weapons of the same length in each hand, so you can, for example, wield two long 
swords.
 
When fighting with two-weapon technique, you can choose for both weapons to try 
the same maneuver (for example, two strikes, or two disarms), or can have each try a 
different maneuver (one strike and one parry, one pin and one strike). If the two 
maneuvers are to be different, each receives a –1 attack penalty.
 
Though rangers don't suffer the off-hand penalties for two-weapons use, they do not 
get a bonus to attack rolls if they devote a weapon proficiency slot to Two-Weapon Style. 
They do get the other benefit, of being able to use weapons of equal length.
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Messages In This Thread
Character Creation/ Applications - by GM Marvel - 12-31-2017, 11:00 PM
RE: Character Creation/ Applications - by Zain - 01-25-2018, 11:50 PM
RE: Character Creation/ Applications - by Zain - 01-26-2018, 01:58 AM
RE: Character Creation/ Applications - by Zain - 01-26-2018, 06:10 AM
RE: Character Creation/ Applications - by Zain - 01-26-2018, 06:35 AM
RE: Character Creation/ Applications - by Zain - 01-26-2018, 03:02 PM
RE: Character Creation/ Applications - by Zain - 01-27-2018, 12:02 PM
RE: Character Creation/ Applications - by Zain - 01-29-2018, 02:37 AM
RE: Character Creation/ Applications - by Zain - 01-29-2018, 06:29 AM
RE: Character Creation/ Applications - by Zain - 01-29-2018, 07:41 AM
RE: Character Creation/ Applications - by Zain - 01-29-2018, 08:07 AM
RE: Character Creation/ Applications - by Rhodric - 07-29-2020, 09:46 AM
RE: Character Creation/ Applications - by DM Vitkyng - 01-03-2021, 09:42 PM



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A gaming group started in late 2005 when several members (from all over the world) came together on a long-running forum website called Plothook.net (formally known as Highmoon.net). Several games transformed from a by-the-book format to highly modified versions that became new hybrid systems with completely custom rules and abilities. Ten years later, these faithful players wanted to secure their work and their stories, becoming the basis of these forums.