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Character Creation/ Applications
Stat set#2:
Stat #1:[1d6r2] = 3,[1d6r2] = 2,[1d6r2] = 4,[1d6r2] = 6(3,4,6)=13 
Stat #2:[1d6r2] = 4, [1d6r2] = 2, [1d6r2] = 5, [1d6r2] = 4, (4,5,4)=13 
Stat #3:[1d6r2] = 4, [1d6r2] = 6, [1d6r2] = 6, [1d6r2] = 5, (6,6,5)=17 
Stat #4:[1d6r2] = 4, [1d6r2] = 2, [1d6r2] = 2, [1d6r2] = 3, (4,2,3)=9 (Dropped)
Stat #5:[1d6r2] = 6, [1d6r2] = 5, [1d6r2] = 6, [1d6r2] = 5, (6,5,6)=17
Stat #6:[1d6r2] = 3, [1d6r2] = 4, [1d6r2] = 4, [1d6r2] = 2, (3,4,4)=11
Stat #7:[1d6r2] = 3[1d6r2] = 6[1d6r2] = 5[1d5r2] = 4, (6,5,4)=15 
 
with this Stat set I qualify for Ranger, without the 10% XP Bonus, or a Rogue with 10% XP Bonus
Ranger Stat Spread: STR:[13], DEX:[17], CON[15], INT:[11], WIS:[17], CHA:[13]
Thief Stat Spread: STR:[15], DEX:[17], CON:[17], INT:[11], WIS:[13], CHA:[13]

I am leaning towards the rogue
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Stat set#2:
Stat #1:[1d6r2] = 3,[1d6r2] = 2,[1d6r2] = 4,[1d6r2] = 6(3,4,6)=13 
Stat #2:[1d6r2] = 4, [1d6r2] = 2, [1d6r2] = 5, [1d6r2] = 4, (4,5,4)=13 
Stat #3:[1d6r2] = 4, [1d6r2] = 6, [1d6r2] = 6, [1d6r2] = 5, (6,6,5)=17
Stat #4:[1d6r2] = 4, [1d6r2] = 2, [1d6r2] = 2, [1d6r2] = 3, (4,2,3)=9 
Stat #5:[1d6r2] = 6, [1d6r2] = 5, [1d6r2] = 6, [1d6r2] = 5, (6,5,6)=17
Stat #6:[1d6r2] = 3, [1d6r2] = 4, [1d6r2] = 4, [1d6r2] = 2, (3,4,4)=11
Stat #7:[1d6r2] = 3[1d6r2] = 6[1d6r2] = 5[1d5r2] = 4, (6,5,4)=15 

I could go ranger, or rogue, I am leaning towards thief with the Bounty Hunter Kit,as with rogue I qualify for the 10% XP Bonus. 
As a Thief the Stat Spread is: STR: [17], DEX: [17], CON: [15], INT: [11], WIS: [13], CON: [13]
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(07-29-2020, 01:09 AM)danaoverland Wrote: Stat set#2:
Stat #1:[1d6r2] = 3,[1d6r2] = 2,[1d6r2] = 4,[1d6r2] = 6(3,4,6)=13 
Stat #2:[1d6r2] = 4, [1d6r2] = 2, [1d6r2] = 5, [1d6r2] = 4, (4,5,4)=13 
Stat #3:[1d6r2] = 4, [1d6r2] = 6, [1d6r2] = 6, [1d6r2] = 5, (6,6,5)=17 
Stat #4:[1d6r2] = 4, [1d6r2] = 2, [1d6r2] = 2, [1d6r2] = 3, (4,2,3)=9 (Dropped)
Stat #5:[1d6r2] = 6, [1d6r2] = 5, [1d6r2] = 6, [1d6r2] = 5, (6,5,6)=17
Stat #6:[1d6r2] = 3, [1d6r2] = 4, [1d6r2] = 4, [1d6r2] = 2, (3,4,4)=11
Stat #7:[1d6r2] = 3[1d6r2] = 6[1d6r2] = 5[1d5r2] = 4, (6,5,4)=15 
 
with this Stat set I qualify for Ranger, without the 10% XP Bonus, or a Rogue with 10% XP Bonus
Ranger Stat Spread: STR:[13], DEX:[17], CON[15], INT:[11], WIS:[17], CHA:[13]
Thief Stat Spread: STR:[15], DEX:[17], CON:[17], INT:[11], WIS:[13], CHA:[13]

I am leaning towards the rogue

Remember, we already have a straight classed Halfling thief.  So If you plan to go Thief you should probably be a Fighter/Thief.  Remember multi-classing is different in 2e than in 3.5e.  In 2e, both classes advance at the same time rather than in 3e where you have to raise each class individually.
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(07-29-2020, 01:34 AM)GM Marvel Wrote:
(07-29-2020, 01:09 AM)danaoverland Wrote: Stat set#2:
Stat #1:[1d6r2] = 3,[1d6r2] = 2,[1d6r2] = 4,[1d6r2] = 6(3,4,6)=13 
Stat #2:[1d6r2] = 4, [1d6r2] = 2, [1d6r2] = 5, [1d6r2] = 4, (4,5,4)=13 
Stat #3:[1d6r2] = 4, [1d6r2] = 6, [1d6r2] = 6, [1d6r2] = 5, (6,6,5)=17 
Stat #4:[1d6r2] = 4, [1d6r2] = 2, [1d6r2] = 2, [1d6r2] = 3, (4,2,3)=9 (Dropped)
Stat #5:[1d6r2] = 6, [1d6r2] = 5, [1d6r2] = 6, [1d6r2] = 5, (6,5,6)=17
Stat #6:[1d6r2] = 3, [1d6r2] = 4, [1d6r2] = 4, [1d6r2] = 2, (3,4,4)=11
Stat #7:[1d6r2] = 3[1d6r2] = 6[1d6r2] = 5[1d5r2] = 4, (6,5,4)=15 
 
with this Stat set I qualify for Ranger, without the 10% XP Bonus, or a Rogue with 10% XP Bonus
Ranger Stat Spread: STR:[13], DEX:[17], CON[15], INT:[11], WIS:[17], CHA:[13]
Thief Stat Spread: STR:[15], DEX:[17], CON:[17], INT:[11], WIS:[13], CHA:[13]

I am leaning towards the rogue

Remember, we already have a straight classed Halfling thief.  So If you plan to go Thief you should probably be a Fighter/Thief.  Remember multi-classing is different in 2e than in 3.5e.  In 2e, both classes advance at the same time rather than in 3e where you have to raise each class individually.

So that would make my character a 5th lvl Fighter/ 5 Thief (Bounty Hunter). when generating HP I roll for each class then divide by 2 and add theem together, round ing down right?
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(07-29-2020, 01:54 AM)danaoverland Wrote: So that would make my character a 5th lvl Fighter/ 5 Thief (Bounty Hunter). when generating HP I roll for each class then divide by 2 and add theem together, round ing down right?

Yes and yes.



To everyone, make sure you record how many hit points you get for each level!! If you get energy drained and lose a level you don't want to have to roll how many hit points you lose and end up rolling more hit points lost than you gained the last one or two levels. For example. If you are a fighter and rolled minimum hit points (6) for 5th and 6th level (gaining 12 hp total), and then get energy drained 2 levels, you could roll two 10's and lose 20 hp's! So please record your rolls somewhere.
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how does one dtermine the number of proficiencies for multiclass characters?
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(07-29-2020, 02:53 AM)danaoverland Wrote: how does one dtermine the number of proficiencies for  multiclass characters?

Use the best for each.
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HP's (Rolled, or Half max +1, (6HP/4HP))
1st Lvl HP: (10+6)/2 =16/2=8+1(CON)=9
2nd Lvl HP:[1d10] = 4,[1d6] = 3, =(6+4)/2= 10/2=5+1(CON)=6
3rd Lvl HP:[1d10] = 7, [1d6] = 2, =(7+4/2=11/2=5+1(CON)=6
4th lvl Hp:[1d10] = 10, [1d6] = 4, (10+4)/2=14/2=7+1(CON)=8
5th lvl HP: [1d10] = 3, [1d6] = 5, (6+5)/2=11/2=5+1(CON)=6
Total HP: (9+6+6+8+6)=35HP
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do we roll for secondary skills, as well as selecting nonweapon profs, or just select nonweapon profs?
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Secondary skilss is an alternative to proficiencies. You don't use both
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A gaming group started in late 2005 when several members (from all over the world) came together on a long-running forum website called Plothook.net (formally known as Highmoon.net). Several games transformed from a by-the-book format to highly modified versions that became new hybrid systems with completely custom rules and abilities. Ten years later, these faithful players wanted to secure their work and their stories, becoming the basis of these forums.