Going to Go straight Mage. No Specialization, no fluff.
Stat Rolls Wrote:Stats:4d6r1: 20 [4d6r1=6, 3, 6, 5] = 17
Stats: 4d6r1: 18 [4d6r1=5, 2, 6, 5] = 16
Stats: 4d6r1: 15 [4d6r1=4, 2, 5, 4][-2] = 11
Stats: 4d6r1: 18 [4d6r1=6, 3, 3, 6] = 15
Stats: 4d6r1: 18 [4d6r1=5, 6, 2, 5] = 16
Stats: 4d6r1: 20 [4d6r1=6, 5, 6, 3][+1] = 18
Stats: 4d6r1: 15 [4d6r1=5, 2, 2, 6] = 13
Stat Placement
Str - 11
Dex - 17
Con - 16
Int - 18
Wis - 15
Cha - 16
Hit Point Rolls Wrote:2nd level Hitpoints: 1d4r1+2 = 5
3rd level Hitpoints: 1d4r1+2 = 5
4th level Hitpoints: 1d4r1+2 = 6
5th level Hitpoints: 1d4r1+2 = 4
6th Level Hitpoints: 1d4r1+2 = 4
Spell Knowledge Checks Wrote:Spell Check 85%
1st Level Spells
Alarm Spell Check: 1d100 = 93 - Fail
Burning Hands Spell Check: 1d100 = 17 - Succeed
Cantrip Spell Check: 1d100 = 54 - Succeed
Charm Person Spell Check: 1d100 = 23 - Succeed
Chill Touch Spell Check: 1d100 = 26 - Succeed
Color Spray Spell Check: 1d100 = 17 - Succeed
Comprehend Languages Spell Check: 1d100 = 64 - Succeed
Detect Magic Spell Check: 1d100 = 90 - Fail
Detect Undead Spell Check: 1d100 = 17 - Succeed
Feather Fall Spell Check: 1d100 = 12 - Succeed
Identify Spell Check: 1d100 = 49 - Succeed
Light Spell Check: 1d100 = 74 - Succeed
Magic Missile Spell Check: 1d100 = 5 - Succeed
Read Magic Spell Check: 1d100 = 56 - Succeed
Jump Spell Check: 1d100 = 55 - Succeed
Shield Spell Check: 1d100 = 73 - Succeed
Shocking Grasp Spell Check: 1d100 = 88 - Fail
Sleep Spell Check: 1d100 = 35 - Succeed
Spider Climb Spell Check: 1d100 = 83 - Succeed
Unseen Servant Spell Check: 1d100 = 1 - Succeed
2nd Level Spells
2nd Attempt at Detect Magic Spell Check: 1d100 = 47 - Succeed
2nd Attempt Alarm Spell Check: 1d100 = 24 - Succeed
Detect Evil Spell Check: 1d100 = 14 - Succeed
Continual Light Spell Check: 1d100 = 96 - Fail
Detect Invisibility Spell Check: 1d100 = 77 - Succeed
ESP Spell Check: 1d100 = 68 - Succeed
Invisibility Spell Check: 1d100 = 59 - Succeed
Knock Spell Check: 1d100 = 61 - Succeed
Levitate Spell Check: 1d100 = 86 - Fail
Mirror Image Spell Check: 1d100 = 99 - Fail
Ray of Enfeeblement Spell Check: 1d100 = 32 - Succeed
Wizard Lock Spell Check: 1d100 = 64 - Succeed
Melf's Acid Arrow Spell Check: 1d100 = 61 - Succeed
3rd Level Spells
Dispel Magic Spell Check: 1d100 = 86 - Fail (FUCK! LOL!)
Hold Person Spell Check: 1d100 = 88 - Fail (Seriously! Damn!)
Fireball Spell Check: 1d100 = 3 - Succeed (Thank God!)
Haste Spell Check: 1d100 = 76 - Succeed (I'm sweatin here.)
Hold Undead Spell Check: 1d100 = 64 - Succeed
Lightning Bolt Spell Check: 1d100 = 45 - Succeed
Slow Spell Check: 1d100 = 24 - Succeed
Wind Wall Spell Check: 1d100 = 43 - Succeed
Water Breathing Spell Check: 1d100 = 76 - Succeed