RPG Addicts | We Know You're Hooked

Not a member yet? Why not Sign up today
Create an account   Login to account




  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5


Character Creation/ Applications
#2
(12-28-2017, 11:59 AM)Man in Black Wrote: Using material from Player's Handbook, Unearthed Arcana, Dungeoneer's/Wilderness Survival Guides.

Roll 4d6, re-roll 1's, 7 times and keep the best 6.  If your stats feel truly hopeless, let me know.  If you can't meet the minimum for the class you want, put the best stats in those spots and raise them to the minimum.  Everyone starts with 35,001 xp.  Remember to divide that if you are multiclass.  No evil.  No monster/evil races.  Starting realm is Greyhawk.  You all can start knowing each other or meet in a tavern and swap stories.

(12-28-2017, 12:23 AM)DM Vitkyng Wrote: OK, rerolling stats so I can reroll 1s.. then drop lowest.

Stat 1 [1d6r2] = 5, [1d6r2] = 6, [1d6r2] = 2, [1d6r2] = 3 = 6, 5, 3 == 14
Stat 2 [1d6r2] = 6, [1d6r2] = 3, [1d6r2] = 2, [1d6r2] = 2 = 6, 3, 2 == 11
Stat 3 [1d6r2] = 5, [1d6r2] = 6, [1d6r2] = 2, [1d6r2] = 3 = 5, 6, 3 == 14
Stat 4 [1d6r2] = 3, [1d6r2] = 2, [1d6r2] = 4, [1d6r2] = 5 = 3, 4, 5 == 12
Stat 5 [1d6r2] = 2, [1d6r2] = 3, [1d6r2] = 4, [1d6r2] = 3 = 2, 3, 4 == 9
Stat 6 [1d6r2] = 5, [1d6r2] = 6, [1d6r2] = 6, [1d6r2] = 2 = 5, 6, 6 == 17

Would it be allowable to place these stats as 
Str 14, Dex 14, Con 17, Int 12, Wis 11, Chr,9. and ten bump them to meet the prerequisites for Cavalier? "A cavalier must have minimum ability scores of 15 in strength, dexterity,
and constitution, and scores of 10 in intelligence and wisdom."

I did not roll that 7th time so will do that now.. then build the Cavalier as discussed..  will be a 5th level cavelier with the 36,001 xp.. will get a character sheet setup and  a character profile created as well.

Stat 7 [1d6r2] = 2, [1d6r2] = 3, [1d6r2] = 2, [1d6r2] = 4 = 2, 3, 4 == 9
So no change to the above scores

Str 15, Dex 15, Con 17, Int 12, Wis 11, Chr 9
then the Cavelier class ability modifiers for Srtr, Dex and Con

Quote:A cavalier undergoes continual training and practice in arms and warfare,
such that part of any day not spent adventuring must be spent in
mounted arms drill or combat practice on foot. As a result of this constant
training, the cavalier can increase his or her strength, dexterity,
and constitution scores. When a cavalier is at 1st level, percentile
dice are rolled for each of these abilities, just as they are for fighters
with 18 strength. A Lancer with 15 dexterity might have 15/87 dexterity
upon attaining Armiger status. The percentage has no normal effect
on play, and the ability score is considered to be the main number
(15 in this case). An exception is percentile strength above 18, which
is treated as for fighters on the strength bonuses table.

As a cavalier attains each higher level, 2d10 are rolled and the result
added to the percentile score for strength, dexterity, and constitution.
When a percentile score goes over 100, the main score is raised by 1
and the 100 is discarded. (In the example, if the cavalier with 15/87
dexterity rolls a 19 for this ability upon gaining 2nd level, the character’s
dexterity score is now 16/06, and is treated as a 16.) Ability
scores can be raised as high as 18/00 in this manner, even if doing so
violates limitations based on race or sex. If a cavalier loses a level, the
percentile points gained for that level are lost.
Str Str cavelier modifiier 1st [1d100] = 80, [2d10] = 14, [2d10] = 9, [2d10] = 15, [2d10] = 9 = 15/127 == 16/27
Dex Dex cavelier modifiier 1st [1d100] = 72, [2d10] = 19, [2d10] = 13, [2d10] = 9, [2d10] = 13 = 15/126 == 16/26
Con Con cavelier modifiier 1st [1d100] = 38, [2d10] = 11, [2d10] = 15, [2d10] = 11, [2d10] = 5 == 17/80

End resul stats
Str 16/27
Dex 16/26
Con 17/80
Int 12
Wis 11
Chr 9

Unable to find an online version of the 1st edition D&D character sheet on Mythweavers I downloaded a fillable pdf  excel spreadsheet version - I put it in my Onedrive if people want to download and use it (I will export mine to a pdf when done)

1st edition character sheet - https://1drv.ms/x/s!AjFiKq8nYxnYg8hkHZf9vItCmbcpcw
Quote this message in a reply

Digg   Delicious   Reddit   Facebook   Twitter   StumbleUpon  


Messages In This Thread
RE: Character Creation/ Applications - by DM Vitkyng - 12-29-2017, 06:29 AM
Character Creation/ Applications - by GM Marvel - 12-31-2017, 11:00 PM
RE: Character Creation/ Applications - by Zain - 01-25-2018, 11:50 PM
RE: Character Creation/ Applications - by Zain - 01-26-2018, 01:58 AM
RE: Character Creation/ Applications - by Zain - 01-26-2018, 06:10 AM
RE: Character Creation/ Applications - by Zain - 01-26-2018, 06:35 AM
RE: Character Creation/ Applications - by Zain - 01-26-2018, 03:02 PM
RE: Character Creation/ Applications - by Zain - 01-27-2018, 12:02 PM
RE: Character Creation/ Applications - by Zain - 01-29-2018, 02:37 AM
RE: Character Creation/ Applications - by Zain - 01-29-2018, 06:29 AM
RE: Character Creation/ Applications - by Zain - 01-29-2018, 07:41 AM
RE: Character Creation/ Applications - by Zain - 01-29-2018, 08:07 AM
RE: Character Creation/ Applications - by Rhodric - 07-29-2020, 09:46 AM



Users browsing this thread:
2 Guest(s)

Forum software by © MyBB - Custom theme © iAndrew 2014 - All Material and Content © artCain, HJCain, and RPGAddicts 2009 - 2015
     
ABOUT US
A gaming group started in late 2005 when several members (from all over the world) came together on a long-running forum website called Plothook.net (formally known as Highmoon.net). Several games transformed from a by-the-book format to highly modified versions that became new hybrid systems with completely custom rules and abilities. Ten years later, these faithful players wanted to secure their work and their stories, becoming the basis of these forums.