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[IC] Chapter 2-5: You're whirling 'round...
OOC Giant - Thanks, moved Merri +1 up the ranks due to her original roll.
OOC Torin - I saw your path marked and that's fine since you have a base movement of 30 (dwarf with Longstrider). I also marked a straight path up to 60ft that shows that you can move +1 square in Euclidean measures.
OOC everyone - You may use "by the rules" distance or Euclidean distance in general, whichever is more beneficial for you at a given situation but you must end your move in a full 5ft square whenever possible. The campaign roll20 page is set to use Euclidean if you use the ruler from the toolbar. Guess it's campaign specific and not for my user only.
OOC Merri - Merri is now at the edge of the illuminated area 60 feet behind the "big boys" who in turn are 40ft away from the two mantis so Merri should sprint 100 feet to be able to attack in melee in the first round.
Also, considering the light radius of 20/40ft and her low light vision she has shadowy illumination up to 80ft, still too short to see the targets... unless Merri has Maul's goggles (please remind me; I guess Shanna had it because she was the only one with no improved sight)
But having a look at roll20 I can see that you only moved up to meet the boys so I assume it's a double move this round and possible attack in next (in which case it may become a full attack, but we shall see).
OOC everyone - It's fine if you specify actions for several rounds in advance; you can always modify them before I wrap up the events to those actions. E.g. in this case if Merri goes off I'll assume a melee attack is her plan for the second round and her player can modify this before init 19 of round 2.
OOC everyone - I assume Merri and Shanna move together with Torin and his pony so no penalty for stumbling around in the dark... this time.


Shanna's up! (OOC - guess finishes her spell after moving up a little... but please specify whom to target: front 3 people or whoever's behind?)

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RE: Chapter 2-5: You're whirling 'round... - by DM Surranó - 01-10-2018, 07:33 AM



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A gaming group started in late 2005 when several members (from all over the world) came together on a long-running forum website called Plothook.net (formally known as Highmoon.net). Several games transformed from a by-the-book format to highly modified versions that became new hybrid systems with completely custom rules and abilities. Ten years later, these faithful players wanted to secure their work and their stories, becoming the basis of these forums.