05-13-2017, 09:48 AM
(This post was last modified: 05-13-2017, 09:50 AM by Man in Black.)
*TOP SECRET* Alliance Dispatch 501TK421A *TOP SECRET*
ATTENTION: All currently unassigned Field Agents
An important mission has been declared that could change the fate of the rebellion. An agent from the Corporate Sector has discoverd a possible Jedi Knight imprisoned in a penal colony under an assumed name. Having a legendary Jedi in the service of the Alliance would be worth almost any risk. The mission is extremely dangerous. Only volunteers will be accepted. A plan is in place to have a team infiltrate the prison, identify the Jedi, and escape the prison with him. Volunteers for this mission should report to Dantooine for a full briefing.
An important mission has been declared that could change the fate of the rebellion. An agent from the Corporate Sector has discoverd a possible Jedi Knight imprisoned in a penal colony under an assumed name. Having a legendary Jedi in the service of the Alliance would be worth almost any risk. The mission is extremely dangerous. Only volunteers will be accepted. A plan is in place to have a team infiltrate the prison, identify the Jedi, and escape the prison with him. Volunteers for this mission should report to Dantooine for a full briefing.
Disclaimer: The prequels are pretty much BS as far as I am concerned and generally ignore their existence. Jedi don't dress like Tatooine moisture farmers or vice versa. Stormtroopers aren't clones. There are no Gungans, trade negotiations, or single damn midichlorian to be found here. I will accept the notion that Jedi Masters Liam and Samuel are suitably bad-ass.
Yes, I am going back in time to use the original Star Wars RPG. There is not a d20 to be found here. The rules are easily summed up thusly: roll d6 equal to your skill to beat a difficulty number or an opponent's skill roll. There, you know how to play. Select a character template, add 7 dice levels, and go. Any character can know any skill short of Force skills. Templates inlcude: bounty hunter, rebel pilot, smuggler, mercenary, nobles, imperial officers, gamblers, minor Jedi, annoying kids, techs, scouts, etc. There are a few Rebel special forces templates, too. Templates essentially assign stats based on the type's focus. Bounty hunters are going to have higher Dex and Str. Pilots will have higher Tech and Mech. I'll post up a bunch to choose from if I have enough interest for the game.