12-30-2021, 06:10 PM
(This post was last modified: 12-30-2021, 06:10 PM by Selina Parcellus.)
Selina brings the blade behind her and swings with all her might, trying her hardest to protect everyone she could was starting to wear her down. She didn't have much left and this needed to end soon.
Douse the Flames: [1d20+12]=16+12=28; Damage: [2d6+4]=8+4=12; Sonic: [1d6]=1 [[Whew!]]
The swing connects, driving the creature back. She then turns to everyone, a hand on Betimi's back pulling her in the general direction of Away.
"Everyone! Fall back! Tomeal! Wait until the burst before you finish it!"
And then she is moving herself, away as far as she can.
[[Standard Action: Douse the Flames for 13 damage. On a melee hit, the target cannot take Attacks of Opportunity until the start of Selina's next turn.
No Action: Tell everyone to move it!
Move Action: move back 20 feet to i8.]]
Douse the Flames: [1d20+12]=16+12=28; Damage: [2d6+4]=8+4=12; Sonic: [1d6]=1 [[Whew!]]
The swing connects, driving the creature back. She then turns to everyone, a hand on Betimi's back pulling her in the general direction of Away.
"Everyone! Fall back! Tomeal! Wait until the burst before you finish it!"
And then she is moving herself, away as far as she can.
[[Standard Action: Douse the Flames for 13 damage. On a melee hit, the target cannot take Attacks of Opportunity until the start of Selina's next turn.
No Action: Tell everyone to move it!
Move Action: move back 20 feet to i8.]]