11-27-2021, 12:48 AM
(11-24-2021, 11:45 PM)GM Marvel Wrote: Tomeal's Initiative: Initiative: [1d20+2]=19+2=21
Simon's Initiative: Initiative: [1d20+5]=15+5=20
Elphaba's Initiative: Initiative: [1d20+6]=3+6=9
Initiative Name Damage Healed Damage Inflicted Current Hit Points Conditions Notes! 22.4 Betimi --- --- 00/63(=52+11)(58) --- -2 Con 21.2 Tomeal --- --- 00/60(66) --- -1 Con 20.5 Simon --- --- 00/51 --- --- 20.1 Cozar --- --- 00/13 --- --- 19.4 Tegab --- --- 00/33 --- --- 14.6 Kubo --- --- 00/27 --- -5 Con 14.1 Selina --- --- 00/52(58) --- -1 Con 9.6 Elphaba --- --- 00/?? --- --- 5.4 Ning/Nang --- --- 00/27 --- --- Unknown Monsters --- --- ??/?? --- ---
[[I will be so happy when some of these NPC's go home. ]]
[[Betimi, do you still have those bonus 11 hit points or are they gone and regenerate in the morning? ]]
Betimi lost -6 of her max hp due to the Con drain, and took 12 damage , so is currently -1 HP off her new max of 41. The 11 temporary HP are gone until tomorrow.
Note she has not asked for help with the Con loss, she will deal with that in the morning.
(11-24-2021, 11:45 PM)GM Marvel Wrote: [[I added in the light from Selina's Cameo. Yellow is bright light and bluish is shadowy light which gives you 20% concealment and you can hide. If you have Low light vision the light radius doubles (so shadowy becomes bright light and beyond is shadowy.) Darkvision works normally within your range regardless of lighting conditions.
Cactacae have low-light vision so Crozar can see everything within the bluish and yellow area and beyond those areas is shadowy to him.]]
The fleshy monstrosities stand before you dripping every kind of bodily fluid you can imagine from scores of orifices' covering their bodies. Despite being somewhat acclimated to the bouquet of horrid odors wafting through the cave, the stench from the folds of flesh and rancid bodily functions is nearly overpowering.
[Everyone must make a Fortitude save DC12. If you succeed there is no further effect. If you fail, you are Sickened* for a number of rounds. ]
{*Sickened: The character takes a -2 penalty on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks.}
[It's Betimi, Tomeal, Simon, Crozar, Teglab, Kubo, etc turns. Monsters will jump in when it's their turn to act.]
Map:
Fort save (-2 Con) [1d20+7]=20+7=27
Smells like home to her