(04-20-2021, 01:39 AM)Selina Parcellus Wrote: [[That was mostly what I was hoping for (Destroying). I also didn't realize they were floating. Pretty sure I can't transfer those great rolls now and she can't reach them with her slow base speed, so there isn't a whole lot else she can do. The only thing I can think of now is that this gives everyone a better chance to prepare themselves. Bless lasts for 4 minutes at her level and they'll spend 1 of those minutes running away and hiding while we gather up and prepare. In terms of your rule, an ACF exists in Expedition to Ravenloft that replaces the Cleric's regular Turn Undead with a Destroy Undead. So it's a total possibility. Obviously, Selina has never been to Ravenloft (or even heard of it), so I couldn't select that.]]
[[Since there are only two creatures (that you can see) it's doubtful they would be 2hd. You guys would wipe them out faster than it took me to place all those pumpkins on the map!
The Variant I was thinking of was from the Complete Divine, pg 87: In a 30' radius of the cleric, the priest does 1d6/level of damage. Undead get a will save (DC10 + Cleric Level +Charisma modifier).
There's also the Pathfinder Variant: In a 30' radius the cleric does 1d6 + 1d6 per 2 levels. Undead get a Will Save (DC10 + Cleric Level + Charisma modifier). However, you can choose to have it affect the living instead so you heal the same amount of damage in a 30' radius. You must choose which effect your using. So while you do less damage then the Complete Divine Variant, it's ultimately more useful because you can heal everyone. At your 4th level you would heal/damage 2d6. At 5th you'd heal/damage 3d6. ]