09-21-2017, 10:02 PM
[OoC - STR [1d20+4] = 16+4 = 20 vs carrying Chris to the smithy
I didn't find rules for temporary overloading, but we let this happen with a successful STR check. The carrying rule is strict and sometimes unfair in 3.5: you could walk 8 hours with your maximum load, but if you are overloaded with 10 percent or just with 1 pound then you must spend a full round to take a 5 foot step.]
Kee wants to bring Chris in to a safe place as faster as he could:
a) Kee collects all his power to pick up his cat and bring him to the smithy.
b) If the STR check is not enough or not allowed then Kee just drags his cat to the smithy.
I didn't find rules for temporary overloading, but we let this happen with a successful STR check. The carrying rule is strict and sometimes unfair in 3.5: you could walk 8 hours with your maximum load, but if you are overloaded with 10 percent or just with 1 pound then you must spend a full round to take a 5 foot step.]
Kee wants to bring Chris in to a safe place as faster as he could:
a) Kee collects all his power to pick up his cat and bring him to the smithy.
b) If the STR check is not enough or not allowed then Kee just drags his cat to the smithy.