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[OOC] The Bunkhouse
#10
Berna Pirnaz

Female Human (Taldan) Alchemist (Grenadier) 1
CG Medium Humanoid (Human)
Init +3; Senses Perception +5
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DEFENSE
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AC 16, touch 13, flat-footed 13 (+3 armor, +3 dex)
hp 11
Fort +4, Ref +5, Will +1
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OFFENSE
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Speed 30 ft.
Melee +0
Ranged +3
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STATISTICS
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Str 10, Dex 16, Con 14, Int 18, Wis 12, Cha 8
Base Atk +0; CMB +0; CMD +12

Traits:

Local Ties (Campaign Trait)

Pragmatic Activator:
Benefit: You may use your Intelligence modifier when making Use Magic Device checks instead of your Charisma modifier.

Feats:

Point Blank Shot
You are especially accurate when making ranged attacks against close targets.
Benefit: You get a +1 bonus on attack and damage rolls with ranged weapons at ranges of up to 30 feet.

Throw Anything
You are used to throwing things you have on hand.
Benefit: You do not suffer any penalties for using an improvised ranged weapon. You receive a +1 circumstance bonus on attack rolls made with thrown splash weapons.
Normal: You take a –4 penalty on attack rolls made with an improvised weapon.

Skills (10 points; 4 class, 4 INT , 2 Background) ACP -2:

Craft (Alchemy) +8 = INT 4+1+3 / Disable Device*† +7 = DEX 3+1+3 / Heal +5 = WIS 1+1+3 / K (Arcana)† +8 = INT 4+1+3 / K (Nature)† +8 = INT 4+1+3 / Perception +5 = WIS 1+1+3 / Profession (Military Sapper)† +5 = WIS 1+1+3 (Background) / Sleight of Hand*† +7 = DEX 3+1+3 (Background) / Spellcraft† +8 = INT 4+1+3 / Use Magic Device† +8 = CHA (INT) 4+1+3.

Languages: Common, Dwarven, Halfling, Gnome, Elven

Human:
Dual Talent
Some humans are uniquely skilled at maximizing their natural gifts. These humans pick two ability scores and gain a +2 racial bonus in each of those scores. This racial trait replaces the +2 bonus to any one ability score, the bonus feat, and the skilled traits.

Alchemist (Grenadier):
Alchemy (Su)
Bombs (Su)
Mutagen (Su)
Martial Weapon Proficiency (Longbow)
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Formula List
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1st (1/day)
Adhesive Spittle
Cure Light Wounds
Keen Senses
Shield
Targeted Bomb Admixture
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GEAR/POSSESSIONS
Studded Leather Armor
Sling (20 Bullets)
Dagger
Light Mace
Acid Flask
Alkali Flask
Bandolier x2
Formula Book
Alchemy Kit:
Alchemist Crafting Kit
Backpack
Bedroll
Belt Pouch
Flint & Steel
Ink & Inkpen
Iron Pot
Mess Kit
Soap
Torches (10)
Trail Rations (5 Days)
Waterskin
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Appearance and Personality:

Height: 5'1" | Weight: 110 | Hair: Dark Brown | Eyes: Brown | Age: 19
Berna is short and rather small-framed. Her head is topped by a great mass of thick brown curly hair that comes to her shoulders. Her skin is tanned from plenty of time in the sun, which has freckled her cheeks and nose as well. Her nose is a prominent feature on her face, long and thin, and it can her a slightly bird-like appearance. She is not unattractive, but she doesn't put any effort into highlighting her looks.

She typically wears clothing that is practical for dirty and messy work. Tough durable fabrics like canvas in colors that do not show stains well are her choice because stains, burns, and other chemical mishaps wreck nicer clothes so easily. Dark brown trousers with boots, a loose black cotton shirt, and a pocketed vest of brown or dark green is what she can usually be found in.

Berna is not good with people. It's not that she is unfriendly or mean spirited, quite the opposite actually. She tries to make friends and she's helpful and considerate (to the extent her distractions allow her to recognize others' wants and needs). She is not good at reading people, so she usually misses the interpersonal cues people give in communicating. She is also very focused on her particular interests so while some few people might find alchemical processes and gadgetry interesting, she usually bores people without realizing it.

Generally she is cheerful and positive in her outlook towards things. She is an optimist who rarely gives up without good reason. She is also not terribly concerned with, or necessarily aware of, many social rules and norms. This can mean companions or friends of hers must sometimes show patience with her and be willing to take the lead in dealing with strangers while finding a way to keep her quiet.

Background:

Berna's mother Komana was a camp follower and occasional prostitute in the train of a Taldan army. When she found herself pregnant, she left to settle in Yanmass, a small trade city in northeastern Taldor.

As a child, Berna Pirnaz was left to herself mostly. Komana worked whatever menial jobs she could find, which meant long hours away from home. They were very poor, and sometimes lacked for food and other basics. Their obvious poverty and position as relative newcomers kept them isolated, and Berna had difficulties making friends with other children. Not only was she excluded due to her status, but she was precociously intelligent, which made it difficult to relate well to other children.

Instead Berna spent her time visiting the shops and workspaces of the craftspeople around the neighborhood. She was clever, curious, and caused them no trouble. In return, most of them were willing to let her watch them work, and talk to her about what they were doing. Occasionally they let her take scraps or cast offs away with her to play with. Berna was always careful not to wear out her welcome, so she never stayed too long, or asked too much at any one place. She rotated among several places learning a little of this and that over time.

Berna's great ability was to take the bits and bobs of information she learned and weave them together into a coherent body of knowledge. While the other children played with each other, she was retracing the steps of what she had seen and heard with her scraps and, eventually, making things that worked. Alchemy was the craft that most captured her imagination and energy, and she took it the farthest.
Of course all the time spent in such ways did little to develop her social skills. She continued to be an awkward outsider who did not understand how to connect with others.

When Berna was 16 she left home to join the Taldan army as a sapper. She had learned all she could where was she was, and she knew of no other way to learn more. At first she was delighted, if a bit overwhelmed by the things she learned and the close presence of so many people. A slightly older soldier in her company named Jovan took her under his wing, and they became friends. Berna's background led to her training in building and planting explosives.

But before too long she found that the military was only interested in teaching her what they needed her to do, and exactly no more. Aside from Jovan, she remained a square peg who shared little with the other soldiers around her. At the age of 18 Berna deserted the army and traveled north. She had heard enough about Numeria to understand that there would be much she could learn, or possibly discover there. It was also unlikely that Taldan justice would track her to such an unusual destination.

Berna took up residence in Torch and started over. Now she works at an apothecary's shop, enjoying a more relaxed life for a while and mulling over what her next steps will be. In the year that she has lived in Torch, Mimi has come to know Khonnir Baine. They are friends and he serves as a mentor to her.
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Messages In This Thread
The Bunkhouse - by Man in Black - 02-24-2017, 02:36 PM
RE: The Bunkhouse - by Reawyn - 02-24-2017, 04:08 PM
RE: The Bunkhouse - by Chrome Veneer - 02-24-2017, 11:48 PM
RE: The Bunkhouse - by Ursk - 02-25-2017, 12:00 AM
RE: The Bunkhouse - by Weyna - 02-25-2017, 12:54 AM
RE: The Bunkhouse - by Eva Morningtide - 02-25-2017, 03:06 AM
RE: The Bunkhouse - by Kayla Striegold - 02-25-2017, 10:37 AM
RE: The Bunkhouse - by Taijun - 02-27-2017, 05:39 AM
RE: The Bunkhouse - by rdknight - 02-28-2017, 11:34 PM
RE: The Bunkhouse - by rdknight - 02-28-2017, 11:36 PM
RE: The Bunkhouse - by Jhaeman - 03-01-2017, 03:02 PM
Gurkagh's Background - by Jhaeman - 03-02-2017, 06:26 AM
RE: The Bunkhouse - by Cin-Ezra Oovalli - 03-06-2017, 03:07 AM
RE: The Bunkhouse - by Gurkagh - 03-16-2019, 04:42 AM
RE: The Bunkhouse - by E.S.S.A.C.C.U.S-10 - 07-30-2020, 11:11 AM



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A gaming group started in late 2005 when several members (from all over the world) came together on a long-running forum website called Plothook.net (formally known as Highmoon.net). Several games transformed from a by-the-book format to highly modified versions that became new hybrid systems with completely custom rules and abilities. Ten years later, these faithful players wanted to secure their work and their stories, becoming the basis of these forums.