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[OOC] The Bunkhouse
#7
Kayla Striegold
Female half-elf rogue (burglar) 1
CG Medium humanoid (elf, human)
Init +3; Senses low-light vision; Perception +8
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Defense
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AC 15, touch 13, flat-footed 12 (+2 armor, +3 Dex)
hp 9 (1d8+1)
Fort +0, Ref +5, Will +2; +2 vs. enchantments
Immune sleep
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Offense
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Speed 30 ft.
Base Atk +0; CMB +2; CMD 15
Melee short sword +2 (1d6+2) (19-20/x2) or
. . dual short sword +0/+0 (1d6+2/1d6+1) (19-20/x2)
Ranged shortbow +3 (1d6) (×3)
Special Attacks sneak attack +1d6
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Statistics
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Str 14, Dex 17, Con 10, Int 10, Wis 14, Cha 13
Languages Androffan, Common, Elven
Skills: (8 ranks per level)
Acrobatics* (+7) {+3 ability -0 AC +1 rank +3 class}
Appraise* (+4) {+0 ability +1 rank +3 class}
Bluff* (+1) {+1 ability +0 rank +0 class }
Climb* (+6) {+2 ability -0 AC +1 rank +3 class}
Craft(traps)* (+4) {+0 ability +1 rank +3 class}
Diplomacy* (+1) {+1 ability +0 rank +0 class}
Disable Device* (+11) {+3 ability -0 AC +4 bonus +1 rank +3 class}
Disguise* (+1) {+1 ability +0 rank +0 class}
Escape Artist* (+7) {+3 ability -0 AC +1 rank +3 class }
Fly (+3) {+3 ability -0 AC}
Heal (+2) {+2 ability}
Intimidate* (+1) {+1 ability + 0 rank + 0 class}
Knowledge (dungeoneering)* (-) {+0 ability +0 rank +0 class }
Knowledge (local)* (-) {+0 ability +0 rank +0 class }
Linguistics* (-) {+0 ability +0 rank +0 class }
Perception* (+8) {+2 ability +2 race +1 rank +3 class}
Ride (+3) {+3 ability -0 AC}
Sense Motive* (+3) {+2 ability +1 trait}
Sleight of Hand* (-) {+3 ability -0 AC +0 rank +0 class}
Stealth* (+7) {+3 ability -0 AC +1 rank +3 class}
Survival (+2) {+2 ability}
Swim* (+2) {+2 ability -0 AC}
Use Magic Device* (-) {+1 ability +0 rank +0 class}
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Gear
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Magic items:
Weapons & Armor: leather armor, short sword (x2), shortbow, arrows (20)
Other Gear: backpack, bedroll, belt pouch, blanket, silk rope (50 ft.), sunrod (3), thieves' tools, trail rations (10), waterskin (2)
Treasure: 22 gp, 4 sp


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Traits
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Suspicious: You gain a +1 trait bonus on Sense Motive checks, and Sense Motive is always a class skill for you.
Numerian Archaeologist: When you use a timeworn technological item, roll twice when determining any glitches the item might cause and choose which result to use as your actual result.
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Feats
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Skill Focus (Disable Device): You get a +3 bonus on all checks involving the chosen skill. If you have 10 or more ranks in that skill, this bonus increases to +6.
Technologist: You are considered to be trained in any skill used against a technology-based subject. If the skill in question requires training to use even against non-technological subjects, you must still have ranks in that skill in order to gain the benefit of Technologist.
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Special Abilities
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Elf Blood: Half-elves count as both elves and humans for any effect related to race.
Elven Immunities – Sleep: You are immune to magic sleep effects.
Low-Light Vision: See twice as far as a human in dim light, distinguishing color and detail.
Sneak Attack +1d6: Attacks deal extra damage if flank foe or if foe is flat-footed.
Trapfinding +1: Gain a bonus to find or disable traps, including magical ones.
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Rogue Talents
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None (yet!)
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Messages In This Thread
The Bunkhouse - by Man in Black - 02-24-2017, 02:36 PM
RE: The Bunkhouse - by Reawyn - 02-24-2017, 04:08 PM
RE: The Bunkhouse - by Chrome Veneer - 02-24-2017, 11:48 PM
RE: The Bunkhouse - by Ursk - 02-25-2017, 12:00 AM
RE: The Bunkhouse - by Weyna - 02-25-2017, 12:54 AM
RE: The Bunkhouse - by Eva Morningtide - 02-25-2017, 03:06 AM
RE: The Bunkhouse - by Kayla Striegold - 02-25-2017, 10:37 AM
RE: The Bunkhouse - by Taijun - 02-27-2017, 05:39 AM
RE: The Bunkhouse - by rdknight - 02-28-2017, 11:34 PM
RE: The Bunkhouse - by rdknight - 02-28-2017, 11:36 PM
RE: The Bunkhouse - by Jhaeman - 03-01-2017, 03:02 PM
Gurkagh's Background - by Jhaeman - 03-02-2017, 06:26 AM
RE: The Bunkhouse - by Cin-Ezra Oovalli - 03-06-2017, 03:07 AM
RE: The Bunkhouse - by Gurkagh - 03-16-2019, 04:42 AM
RE: The Bunkhouse - by E.S.S.A.C.C.U.S-10 - 07-30-2020, 11:11 AM



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A gaming group started in late 2005 when several members (from all over the world) came together on a long-running forum website called Plothook.net (formally known as Highmoon.net). Several games transformed from a by-the-book format to highly modified versions that became new hybrid systems with completely custom rules and abilities. Ten years later, these faithful players wanted to secure their work and their stories, becoming the basis of these forums.