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[OOC] The Bunkhouse
#5
The young psychic, Weyna, was born to a large family of nomads that traveled the plains of Numeria. Surprisingly, her mother is actually from Ustalav. Her parents expected great things from her, at an early age. Alas, they were killed in the barbarian wars of Numeria when she was 10, and she went on with her two grandparents, aunt, and older brother. Her family got by hunting for what food they needed, and selling excess pelts, and she learned the skills required to continue that.

When she was 15, she befriended a kobold, who became a loyal friend and joined the nomad family.

At 17, she began hearing voices, speaking of a golden goddess. Driving by the voices, she left her family (with her kobold friend) to seek out more about this goddess, and on the borders of Numeria, she met a priest of Sarenrae. She became a devout follower of the Dawnflower, and through her faith, her psychic abilities began manifesting. After a year of training, she returned to Numeria to begin her travels once again

Specifics
Personality: Weyna is at once naive and worldly. A nomadic life in Numeria is a harsh one, but she somehow continues to try to ease the burdens of others. She is a loving friend, confident in herself, and well-mannered, if a bit emotional at times. She keeps only those possessions that are required for survival.

Skills/Role: Her travels and studies have taught her much, and she is a veritable treasure-trove of (sometimes useless) facts, which she will happily tell you all about. She is also an avid hunter, good at surviving in the wilderness, and can cook a mean rabbit. Her primary function in the group will be healing and otherwise keeping everyone alive.

Ties to Iron Gods Campaign: Stargazer. A childhood spent often sleeping under the stars, she became fascinated by them. Even more so when her grandfather began telling tales of sky-rocks, and beings from the sky. Her religious practice has further strengthened the desire to learn all she can about aliens. They come from beyond the sun.

Recently, all her stuff was stolen, so she became stranded in Torch until she can get enough coinage to replace it.

((Feel free to do whatever you want with the random kobold NPC. Keep her around, or say she was killed. I just decided that Weyna's best friend growing up would be... unconventional, in keeping with her optimism.))

Sheet is in sig (and a paper copy at home, because I don't trust Mythweavers anymore).
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Messages In This Thread
The Bunkhouse - by Man in Black - 02-24-2017, 02:36 PM
RE: The Bunkhouse - by Reawyn - 02-24-2017, 04:08 PM
RE: The Bunkhouse - by Chrome Veneer - 02-24-2017, 11:48 PM
RE: The Bunkhouse - by Ursk - 02-25-2017, 12:00 AM
RE: The Bunkhouse - by Weyna - 02-25-2017, 12:54 AM
RE: The Bunkhouse - by Eva Morningtide - 02-25-2017, 03:06 AM
RE: The Bunkhouse - by Kayla Striegold - 02-25-2017, 10:37 AM
RE: The Bunkhouse - by Taijun - 02-27-2017, 05:39 AM
RE: The Bunkhouse - by rdknight - 02-28-2017, 11:34 PM
RE: The Bunkhouse - by rdknight - 02-28-2017, 11:36 PM
RE: The Bunkhouse - by Jhaeman - 03-01-2017, 03:02 PM
Gurkagh's Background - by Jhaeman - 03-02-2017, 06:26 AM
RE: The Bunkhouse - by Cin-Ezra Oovalli - 03-06-2017, 03:07 AM
RE: The Bunkhouse - by Gurkagh - 03-16-2019, 04:42 AM
RE: The Bunkhouse - by E.S.S.A.C.C.U.S-10 - 07-30-2020, 11:11 AM



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A gaming group started in late 2005 when several members (from all over the world) came together on a long-running forum website called Plothook.net (formally known as Highmoon.net). Several games transformed from a by-the-book format to highly modified versions that became new hybrid systems with completely custom rules and abilities. Ten years later, these faithful players wanted to secure their work and their stories, becoming the basis of these forums.