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[OOC] Sweet Spoilerousness
#16
I didn't read this thread, but I hope I could read it at tomorrow (I'm in another training in these days.)

First of all I think Torin get a new saving throw:
Rules of the Game: Enchantments part 2 Wrote:For example, if you order a subject to attack its ally, it almost certainly will get a saving throw to throw off the spell.
Rules of the Game

I put his second saving throw there. I hope it let close this thread and let things go back to the right way. Big Grin
Will save [1d20+12] = 11+12 = 23

IMHO the DP's telepathy is works like a one way message spell, but it is going directly from the caster speaking centre (in his/her brain) to the victim listening centre and has got four direct button to be enable the language indipendent communication.
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Messages In This Thread
Sweet Spoilerousness - by DM Surranó - 11-09-2016, 03:14 AM
RE: Sweet Spoilerousness - by Lugar - 11-09-2016, 04:27 AM
RE: Sweet Spoilerousness - by Toot - 11-09-2016, 04:54 AM
Sweet Spoilerousness - by DM Surranó - 11-09-2016, 07:42 AM
RE: Sweet Spoilerousness - by Toot - 11-09-2016, 08:06 AM
RE: Sweet Spoilerousness - by Toot - 11-09-2016, 08:12 AM
RE: Sweet Spoilerousness - by Lugar - 11-09-2016, 01:55 PM
RE: Sweet Spoilerousness - by Toot - 11-09-2016, 01:58 PM
RE: Sweet Spoilerousness - by DM Surranó - 11-09-2016, 03:53 PM
RE: Sweet Spoilerousness - by Toot - 11-09-2016, 04:09 PM
RE: Sweet Spoilerousness - by DM Surranó - 11-09-2016, 05:30 PM
RE: Sweet Spoilerousness - by Portho Nihilbuck - 11-09-2016, 06:18 PM
RE: Sweet Spoilerousness - by Portho Nihilbuck - 11-09-2016, 06:22 PM
RE: Sweet Spoilerousness - by Portho Nihilbuck - 11-09-2016, 06:39 PM
RE: Sweet Spoilerousness - by Lugar - 11-09-2016, 07:30 PM
RE: Sweet Spoilerousness - by Torin - 11-09-2016, 11:23 PM
RE: Sweet Spoilerousness - by Toot - 11-10-2016, 12:54 AM
RE: Sweet Spoilerousness - by DM Surranó - 11-10-2016, 10:21 AM
RE: Sweet Spoilerousness - by Lugar - 11-10-2016, 12:42 PM
RE: Sweet Spoilerousness - by DM Surranó - 11-10-2016, 04:27 PM
RE: Sweet Spoilerousness - by Lugar - 11-10-2016, 06:01 PM
RE: Sweet Spoilerousness - by Toot - 11-11-2016, 05:29 AM
RE: Sweet Spoilerousness - by DM Surranó - 11-11-2016, 07:55 AM
RE: Sweet Spoilerousness - by DM Surranó - 11-11-2016, 07:57 AM
RE: Sweet Spoilerousness - by Torin - 11-12-2016, 11:35 PM
RE: Sweet Spoilerousness - by Lugar - 11-13-2016, 02:45 AM
RE: Sweet Spoilerousness - by DM Surranó - 11-13-2016, 09:02 PM
RE: Sweet Spoilerousness - by DM Surranó - 11-13-2016, 09:03 PM
RE: Sweet Spoilerousness - by Toot - 11-14-2016, 07:38 PM
RE: Sweet Spoilerousness - by Lugar - 11-14-2016, 08:18 PM
RE: Sweet Spoilerousness - by DM Surranó - 11-14-2016, 09:11 PM
RE: Sweet Spoilerousness - by DM Surranó - 11-14-2016, 09:22 PM
RE: Sweet Spoilerousness - by Lugar - 11-14-2016, 11:57 PM
RE: Sweet Spoilerousness - by Torin - 11-16-2016, 06:55 PM
RE: Sweet Spoilerousness - by Lugar - 11-16-2016, 10:48 PM
RE: Sweet Spoilerousness - by Torin - 11-17-2016, 08:28 PM
RE: Sweet Spoilerousness - by Torin - 11-17-2016, 09:00 PM
RE: Sweet Spoilerousness - by DM Surranó - 11-18-2016, 12:50 PM



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A gaming group started in late 2005 when several members (from all over the world) came together on a long-running forum website called Plothook.net (formally known as Highmoon.net). Several games transformed from a by-the-book format to highly modified versions that became new hybrid systems with completely custom rules and abilities. Ten years later, these faithful players wanted to secure their work and their stories, becoming the basis of these forums.