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[IC] Chapter 1-9: Circle of Hate
#41
Ooc - If our weapons are ineffective, any wands of healing will do the trick... Those poor skeletons need healing!! Any Clerics have mass heal? Because... those skeletons need healing! Smile
#42
Toot completes his summons but luck is not with him today as only one Thoqqua appears out of a possible threeSad 

[OoC1: I assume the Skeleton beside Boo is the most injured?  If that's the case, Toot will place the Thoqqua south of the skeleton.  The Thoqqua immediately attacks (slam).  Result: 16; Slam Damage: 11 + 3 fire damage  Dodgy = 14 damage (if he hits)]

Toot will also attempt a spellcraft check to figure out if it would be dangerous to damage the symbol on the ground.  Result: 16   Dodgy   If he is successful and breaking the symbol isn't going to nuke us, Toot will order the Thoqqua to burrow 5' west through the circle so that he gives SG a Flanking bonus.  If he fails he will call out, "Should we try to damage the circle on the ground?"]

Boo will now spring into action with a claw (P/S), claw(P/S), bite(P/S/B).  
Claw 1: Attack= 10+1song=11; Damage=6+1song=7  (Piercing/Slashing)
Claw 2: Attack= 21+1song=22; Damage=9+1song=10  (Piercing/Slashing)
Bite: Attack=7+1song=8; Damage=8+1song=9  (Piercing/slashing/Bludgeoning)

Toot begins chanting for another Nature's Ally.  This time he hopes his magic it a little more effective.
#43
Ooc- can the Thoqua charge? That's a +2atk, is it flanking with Boo, another +2atk, don't forget the bard song +1atk & dmgSmile goes for Boo too!
#44
(11-07-2016, 06:46 PM)Lugar Wrote: Ooc- can the Thoqua charge? That's a +2atk, is it flanking with Boo, another +2atk, don't forget the bard song +1atk & dmgSmile goes for Boo too!

The Thoqqua could charge but if he did then the skeleton north of Porth would get an AoO because you need at least 10' to charge. 

Boo isn't flanking. 

Thank you for reminding me of the bard song for Boo.  Post updated.

I'm not sure if the Thoqqua can benefit from the Bard song.  I thought you had to hear the song to be affected.  Portho stopped singing before the Thoqqua appeared.  The song lingers so maybe but that would be up to the DM.
#45
OOC - I don't think charging is possible while burrowing and definitely no open space for charging. Besides, the heavily broken warrior is the one to the north (NW of Giant) so if Toot wishes the thoqqua is able to flank that with Giant. Together with the bard's song (which I'm not sure should apply to elementals but they are not mindless after all) it's AC19 which is... still insufficient...

Toot completes his summons but luck is not with him today as only one Thoqqua appears out of a possible three. Toot orders it to appear so that it can charge and flanks the most damaged warrior together with Giant.
Unfortunately, the summoned creature fails to penetrates the hard bones with Giant's flanking aid and the warrior crumbles into a heap of broken (and smoldering) bones!

Toot has no idea about the effect of breaking the circle; these circles are typically used by priests of foul play and not by nature's allies. So he calls out, "Should we try to damage the circle on the ground?"

Boo will now spring into action with two claws and a bite and the second attack penetrates the warrior's defenses.... somewhat.

Toot begins chanting for another Nature's Ally.  This time he hopes his magic it a little more effective.

Portho's turn! (to be followed by Murkatos, Torin)
#46
(11-07-2016, 07:32 PM)DM Surranó Wrote: OOC - I don't think charging is possible while burrowing and definitely no open space for charging. Besides, the heavily broken warrior is the one to the north (NW of Giant) so if Toot wishes the thoqqua is able to flank that with Giant. Together with the bard's song (which I'm not sure should apply to elementals but they are not mindless after all) it's AC19 which is... still insufficient...

[OoC: Thoqqua's can't charge when burrowing but Thoqqua's can also move normally (on top of the ground) for a 30' movement.  So it could charge from left to right!  If it can charge, with the +2 of the charge that would hit an AC of 21. ]
#47
OOC - Correct; then I will retroactively change the round because we can assume that Toot's wisdom is sufficient to tell this in advance. Also marked the path on Roll20 for those curious.
#48
Realizing he cannot take another hit at all, portho steps southwest5' away from his attackers and uses his wand of cure light wounds on himself.
[rolling d8+1 Wand of Cure Light (7)+1= 8]
#49
(Round four continued)

Murkatos blinks in surprise upon the "boss" demanding him to be "spared"; but then he flings his wand;
"Krisp!"
A ray of eerie blue pops out of the wand and speeds at the warrior closest to him. It roars in dismay and rushes west, panicked, allowing Torin and Portho to make attacks of opportunity!
Both miss, though Portho only marginally. The creature reaches the wall farthest from the armorer and cowers.

Torin's prayer is answered by Lirr as she sends three celestial bisons to his aid! They gather around the cloaked figure and attack with their tusks, attempting to smite the figure. (OOC - hope Torin doesn't mind that the daily smite of celestial creatures is used up in first round)
Two of them hit! (AC 28 and 28; 16 and 21 hp respectively). The cloaked figure roars in anger!
The spiritual rapier also penetrates through the figure's compromised defenses. (6hp)

Torin starts chanting another spell.

Round five

The cloaked figure jumps up towards the domed ceiling!
He does so with such celerity that all the bisons miss. He cannot avoid the rapier though (AC27, 7hp damage)
Stuck at the ceiling as if his hands were glued he stops out of the bisons' reach, some ten feet above ground, and glares at Torin.
"Kill the gnome!" the figure tells Torin with irresistible urge.

Lugar's turn! (he can climb out as half a move)
#50
Lugar will climb out, standing next to Boo and the little Toot, and ready his shield (part of a move action?)
He will throw one of his alchemist fires at the skeleton North of Torin (he doesn't want to hit his allies with the splash of fire)

Ranged Touch Attack alchemist fire
1d20+9+1=17
Damage 1st round
1d6+2=5  (+1 point blank shot +1 bard song, hence the +2)
2nd round
1d6=2

"Hey you UGLIES, come and get some! HaHaHa!"

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A gaming group started in late 2005 when several members (from all over the world) came together on a long-running forum website called Plothook.net (formally known as Highmoon.net). Several games transformed from a by-the-book format to highly modified versions that became new hybrid systems with completely custom rules and abilities. Ten years later, these faithful players wanted to secure their work and their stories, becoming the basis of these forums.