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Out of Charges (OOC thread)
Glad you mentioned that. You're right and I'm partially at fault here. I'll try to work on being a bit more consistent.

We will also be getting a new player character soon. DM Hael will be joining up soon, hopefully.
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TY Nexendia.. I am in the same situation. here everyday waiting on my turn to simply stabilize.. Then waiting some more. Please, if possible, pick up the pace.
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Posted. Combat is over.
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(09-11-2017, 01:25 AM)DM Dougfan Wrote: Combat over.  Everyone receives 600 XP for defeating the angry boars.
I went to add the 600xp on my sheet and realized that I had never added any to my sheet before. Did we get xp for the bandit attack and I just missed it? I went looking for the end of the bandit battle and could not find it.
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Did I not give you XP for that? Silly me. I'll give that out as soon as I get home from work.
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No, we didn't get any XP yet. I assume that you administrating that.

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@Valdi:
A typical Cure Light Wounds potion heals 1d8+1 HP so IMHO you can rule a d8+1 and that will be fine if not then we could increase it with the correct value (+2 ... +5).
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Eran is correct. CLW is actually 1d8 + (1/level), but they are usually not made as anything but first level.
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(09-11-2017, 03:30 PM)Eran Wrote: @Valdi:
A typical Cure Light Wounds potion heals 1d8+1 HP so IMHO you can rule a d8+1 and that will be fine if not then we could increase it with the correct value (+2 ... +5).

Well aware of how much Pot of Cure Light Wounds  heals. I was assuming GM Dougfan wanted to roll that... if not I shall in the IC thread.
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Totally comfortable with players rolling things in these cases. I don't micromanage everything because I don't have enough time to do that as it is.

Oh, by the way, everyone gets 150 XP for the first battle with the bandits.
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So we at 750xp got it.. :0
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A gaming group started in late 2005 when several members (from all over the world) came together on a long-running forum website called Plothook.net (formally known as Highmoon.net). Several games transformed from a by-the-book format to highly modified versions that became new hybrid systems with completely custom rules and abilities. Ten years later, these faithful players wanted to secure their work and their stories, becoming the basis of these forums.