04-14-2016, 01:19 PM
Quote:"Very well if you insist," Maul says with a stern face and draws his morning star into lower attack position, just close enough to the foul-mouthed dwarf for a devastating blow down below but holds the attack, as if waiting for confirmation.
After a few seconds he lowers the mace with a wide grin.
Lugar smiles and gives a hearty laugh at the jest.
(...)
Down in the cellar Lugar staggers from the blast, his spindly beard hairs charred black and smoke rising from the top of his head.
Quote:Maul offers a healing light of Pelor to the dwarf and recommends that everyone should get out of the water one way or another.Lugar takes Mauls offer of healing. "Thanks, oooh that hurt." After receiving Maul's holy power Lugar suggests they try the other door first, to get everyone out of the water and away from another blast before Murkatos has to use his spell power. He will try the keys they have first then pick the lock if none work.
Search 2nd door for traps - (1d20=16)+7=23
Disable 2nd door for traps - (1d20=13)+14= 27
Pick Lock on 2nd door - (1d20=8)+9=17
Ooc - I rolled to disable the rune trap first but can I wait to use that everyone is out of the water?