06-03-2016, 03:25 AM
(This post was last modified: 06-03-2016, 03:42 AM by DM Nerdred.)
Ooc - My interpretation of the Perception skill concerns targets that you can see within the immediate area. In this case the current tunnel you are in. Do you agree? Using the Force Perception skill helps you detect enemies actively hiding from you who are in visual range. For this scenario I stretched the Force power you were using to increase your range and ability, i.e. being able to sense creatures through several meters of solid rock, lets say about 80 meters distance because I interpreted your intention to mean you wanted a better sense of your entire surroundings. The information given falls in line more with Far Seeing and less with Perception but really somewhere in-between. That is why I, as the DM, added a thematic trade-off of your character getting whipped without your enemy being detected. But you are correct, in the traditional use of Force Perception you should have detected him before he acted. Concerning the non-lethal damage, I'm not sure that is explicit to Star Wars Saga and all the rules aren't entirely familiar to me. I put that in because time is short sometimes and I wanted to keep your story going rather than me spend more time looking up specific rules. Please forgive my ignorance, this is my first time DMing a PBP game. In the end I just want all parties to enjoy a good game/story together. In the mean time I will continue to search for non-lethal/sub-dual damage if it exists at all in this reality.
Ooh Edit: As far as the damage, you are right, there is no such thing as non-lethal damage and the only thing that comes close is the condition track (personally i feel that is more severe than what I had intended from a simple whip, I took it from DnD 3.5 and didn't account for your armor)
Through Shunna's sheer perseverance and will power she manages to shake off any effects from the whip in no time.
Ooh Edit: As far as the damage, you are right, there is no such thing as non-lethal damage and the only thing that comes close is the condition track (personally i feel that is more severe than what I had intended from a simple whip, I took it from DnD 3.5 and didn't account for your armor)
Through Shunna's sheer perseverance and will power she manages to shake off any effects from the whip in no time.