10-04-2019, 03:51 AM
Unfortunately not being immediately fired on does not equal not under stress
Zero zips up the ramp into the ship and finds himself facing the hold of the vessel, which is currently set up with rows of benches as a troop transport. As you spin you see down the passage to the command cockpit. with seating for 6 (One pilot, one co-pilot, one navigator, one gunner, one comms operator, one engineer)..
In the crew area there is an imperial pilot, and an astromech. Both looking directly at you.
"Hey you! Droid! Get off my ship!"
Zero you have used a single move action to get here, having fallen for most of the movement distance.
Round Seven
Initiatives
23.07 KX-Series Security Droids
19.04 Station Security A (Guards A-F)
18.08 Zero
16.04 Station Security B (Guards I-L)
15.14 Imperial Pilot
14.099 Shunna
14.098 Callie
14.097 Ubi
14.096 Njon
14.091 Dez
14.090 'the Zabrak'
14.02 Imperial astromech
8.03 aqualish tech
Quote:Taking 10
When you're not in a rush and not being threatened or distracted, you may choose to Take 10. Instead of rolling 1d20 for the Skill Check, calculate your result as if you had rolled a 10 (An average roll on a d20). For many relatively routine tasks, Taking 10 results in success.
Distractions, threats, and danger make it impossible for a character to Take 10. You also can't Take 10 when using a Skill Untrained, though the GM may allow exceptions for truly routine activities.
Zero zips up the ramp into the ship and finds himself facing the hold of the vessel, which is currently set up with rows of benches as a troop transport. As you spin you see down the passage to the command cockpit. with seating for 6 (One pilot, one co-pilot, one navigator, one gunner, one comms operator, one engineer)..
In the crew area there is an imperial pilot, and an astromech. Both looking directly at you.
"Hey you! Droid! Get off my ship!"
Zero you have used a single move action to get here, having fallen for most of the movement distance.
Round Seven
Initiatives
23.07 KX-Series Security Droids
19.04 Station Security A (Guards A-F)
18.08 Zero
16.04 Station Security B (Guards I-L)
15.14 Imperial Pilot
14.099 Shunna
14.098 Callie
14.097 Ubi
14.096 Njon
14.091 Dez
14.090 'the Zabrak'
14.02 Imperial astromech
8.03 aqualish tech