RPG Addicts | We Know You're Hooked

Not a member yet? Why not Sign up today
Create an account   Login to account




  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5


Escape from the Mines (Shunna Maza , Ubi Sunt & Callie)
FOG's Turn

"Last chance to get your votes in folks!!! Will it be door number one or door number two?!!"

His hand continues to linger by the control panel, but he doesn't yet touch any more buttons, it is as if he is waiting.


Shunna's Turn

Shunna takes a round to concentrate and refocus herself


Map updated:
[Image: arena-round-9a.jpg]

Ubi's turn
Quote this message in a reply
"Door number two."
Quote this message in a reply
Fog looks at Captain Sunt. "Oh you want to vote too. look at that folks, what a sport!  Just message Door2 to 6112 on your data pad or comm-link!! for door number one  message 6111! Only 2 credits per vote, interstellar carrier charges may apply!"

Talking was a free action, so still Ubi's turn.
Quote this message in a reply
Grumbling, Ubi uses a free hand to cast a vote on his comm-link. He had to try after all.
Quote this message in a reply
(12-20-2017, 08:11 PM)Ubi Sunt Wrote: Grumbling, Ubi uses a free hand to cast a vote on his comm-link.  He had to try after all.
[OoC  -- lol mental image.. stopping 6 seconds after mowing down a squad of stormtroopers to vote on Empire Idol]
Quote this message in a reply
(12-20-2017, 11:02 PM)DM Vitkyng Wrote:
(12-20-2017, 08:11 PM)Ubi Sunt Wrote: Grumbling, Ubi uses a free hand to cast a vote on his comm-link.  He had to try after all.
[OoC  -- lol mental image.. stopping 6 seconds after mowing down a squad of stormtroopers to vote on Empire Idol]

Hahahahaha. Yeah, who made up this dumb fudging droid anyway! That ice-hole. Personally I like the Voice better!
Quote this message in a reply
Picking up where we left off

Njon's Turn

Njon runs [x4 move] straight toward the shield barrier and FOG reaching F9, stopping just before hitting the barrier.




Round 10

Map Updated:
[Image: arena-round-10.jpg]

Callie's Turn
Quote this message in a reply
Callie wasn't quite sure how this slave operation turned into a game show, but she wasn't playing. She moves across the hall and retrieves the stormtrooper's fallen rifle.
Quote this message in a reply
(12-31-2017, 10:10 AM)Callie Wrote: Callie wasn't quite sure how this slave operation turned into a game show, but she wasn't playing.  She moves across the hall and retrieves the stormtrooper's fallen rifle.

[OoC you already picked up a  rifle several rounds ago]

http://forums.rpgaddicts.com/showthread....6#pid28426
(11-29-2017, 11:47 AM)Callie Wrote: "Hey, I wanted to do that!"  Callie runs over to the nearest fallen trooper and snags his rifle while diving and rolling towards cover.

(looks like N13 on the map.)

Acrobatics [1d20+9] = 18+9 = 27

http://forums.rpgaddicts.com/showthread....2#pid28472
(12-01-2017, 01:10 AM)DM Vitkyng Wrote: Callie tumbles across the mouth of the fighting pit entrance, scooping up a fallen stormtroopers rifle as she does.

[Fighting defensively, acrobatics, no attack taken = +10 reflex defense until next turn. no check for acrobatics was needed though.]

Quote:Acrobatics 

If you are Trained in the Acrobatics skill, you instead gain a +5 dodge bonus to your Reflex Defense when you Fight Defensibly, or a +10 dodge bonus if you choose to make no Attacks.

[Callie now has an  Blastech E-11 Blaster Rifle[/u], with the folding stock extended, and an indeterminate number of charges in the power pack]

[OoC sooo since you already are holding an E-11 Blaster rifle, what are you doing?]
Quote this message in a reply
Ooc - Holding 2 E-11 Blaster Rifles??? I've seen enough Star Trek episodes to know you can overload a high-tech laser gun and blow stuff up Tongue
Quote this message in a reply

Digg   Delicious   Reddit   Facebook   Twitter   StumbleUpon  




Users browsing this thread:
2 Guest(s)

Forum software by © MyBB - Custom theme © iAndrew 2014 - All Material and Content © artCain, HJCain, and RPGAddicts 2009 - 2015
     
ABOUT US
A gaming group started in late 2005 when several members (from all over the world) came together on a long-running forum website called Plothook.net (formally known as Highmoon.net). Several games transformed from a by-the-book format to highly modified versions that became new hybrid systems with completely custom rules and abilities. Ten years later, these faithful players wanted to secure their work and their stories, becoming the basis of these forums.