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$81.68 donated / $385 needed
for site upkeep Jun 2017-2018!

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Character Concepts
I am leaning toward the arm being openly cybernetic. I think it would give her more character.
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I kindo assumed it when you said you were partially modelling her after Furiosa
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Yeah, but I don't see my character twisting off her cyber arm and tossing on the ground when she gets mad.

Finally found the pricing for the ion shielding to keep from getting zapped.
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I my searches I found an Optimized or Advanced Power Pack and a Quick Draw Holster, but now I cant locate them. Anyone know which books they are in?
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Sorry, I stuck to core only for now because I've never played SW Saga. I'd have to p-eruse the other books I have.
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I can't find anything for Saga edition on either item. Let's make a house ruling on special items, feedback welcome.

Quick Draw Holster - I'm thinking a holster is relatively cheap, 25credits, but this one duplicates a feat, would probably be at least a restricted item, is specialized for one weapon. I think 5x the cost is fair, so 125 credits and it grants the quickdraw ability for the holstered blaster.

Advanced Power Pack - Not sure what this would do? Increase damage +1 or +2? Allow more shots before reload, which to me is just a DM call. "Hey Axle you've just fired 50 rounds it's time to reload that 9 shot pistol!" Again, probably a restricted or Military item.
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Found the Improved Power Pack again. It costs 4,000 cr., doubles the shots to 100 and if the weapon it is in has been modified for increased damage (+2) it increases that to (+3). Unfortunately, to have this done would require 1 slot for the damage upgrade and 2 slots for the power pack upgrade. Not worth the trouble as most standard blaster pistols, carbines and rifles only have 1 free upgrade slot unless you want the extra weight that comes along with it.

I also found the Quick Draw Weapon (not holster) pg. 79 KotOR. It adds +10% to cost of the weapon, but only allows the quick draw if the wielder also has the Quick Draw Feat.
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Second character for consideration.

[Image: nightcrawler.jpg]
Kurt Voydraker
Mutant, Force-User
(Scout 4)

Kurt Voydraker
Race: Wroonian (Mutant)
Homeworld: Wroona
Age: 28
Gender: Male
Height: 1.73 m. / 5 ft., 8 in.
Weight: 67.1 kg. / 148 lbs.
Eye Color: Yellow-Gold
Hair Color: Blue-Black
Skin Color: Blue
Class/Level: Scout 4
Xps: 6,000
Force Points: 8 [8] (+1 bonus for Guardian Spirit talent)
Dark Side Points: 0
Background: Event, Born Mutant
Initiative: +9 , Senses: Perception +10
Languages: Basic, Wroonian
Defenses:  Ref 18 (16 Flatfooted), Fort 15, Will 18 (+2 racial bonus to Will defense)
Hp: 36 (36) 24, 4, 4, 4 = 36
Threshold: 15
Second Wind: 10
Speed: 6 squares
Melee: +4 (+4 Dire Vibro Rapier, 2d6+6, S/P)
Ranged: +5

Base Attack: +3
Force Sensitive – Gain the Force Sensitivity feat as a racial bonus if Wis is 13+
Low-light Vision – Ignore concealment (but not total concealment) due to darkness

Abilities: STR 12(+1), Dex 15(+2), Con 10(+0), Int 12(+1), Wis 16(+3), Cha 15(+2)
                        (racial mods: -2 Con, +2 Dex) (+1 Dex, & Wis, 4th)

Talents: (2) Damage Reduction 10, Guardian Spirit
Guardian Spirit – When using Search your Feelings can consult with Guardian, +1 to Force Pts each day

Feats: Force Sensitivity (Free), Force Training, Skill Focus (UtF), Skill Training (UtF), Weapon Proficiency (Advanced Melee Weapons), Weapon Proficiency (Pistol), Weapon Proficiency (Rifles), Weapon Proficiency (Simple Weapons)

Trained Skills: (6+1) Acrobatics (Dex) +9, Endurance (Con) +7,  Initiative (Dex) +9, Perception (Wis) +10, Pilot (Dex) +9, Stealth (Dex) +9, Use the Force (Cha) +12

Other Class Skills: Climb (Str) +3, Jump (Str) +3, Knowledge (all) (Int) +3, Mechanics (Int) +3, Ride (Dex) +4, Survival (Wis) +5, Swim (Str) +3

Background Bonus: Mutant – Swap out a racial ability for one related to mutation (Force Sensitive). Add a physiological bonus related to mutation (Low-light Vision). Add one skill to class skills (Acrobatics).

Force Powers: (4) Cloak, Fold Space, Inertia, Negate Energy

Carrying Capacity: 72.0 kg. (158.5 lbs.)

Possessions:  9,000 cr – 1,700
Dire Vibro Rapier (1,200 cr., 1.8 kg, Improved Damage +2)

Utility Belt (500 cr., 4 kg)
 Food capsules: 3 days
 Power pack
 Energy cell
 Glow rod
 Liquid cable dispenser w/ grappling hook
Credit Chip (100 cr., 0.1 kg) (contains -425 cr.)
Total Weight: 7.6 kg


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Ok, at the moment I'm leaning toward: Scout 1/ Jedi 3 or Scoundrel 1/ Jedi 3 or Noble 1/ Jedi 3.  It all depends how I want to play my character...  Suggestions?


Str: 10 (cost 2)
Dex: 14 (cost 6)
Con: 12 (cost 4)
Int: 12 (cost 4)
Wis: 16 (cost 8) +1 stat bonus
Cha: 16 (cost 8) +1 stat bonus
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I see a scout/Jedi being very explorery, sort of Indiana Jones like. A Scoundrel/Jedi a little shady and sneaky, perhaps mischievous. The Noble/Jedi could just be that, noble in character, forthright, honest, someone that inspires others to be better. Hope that helps.
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A gaming group started in late 2005 when several members (from all over the world) came together on a long-running forum website called Plothook.net (formally known as Highmoon.net). Several games transformed from a by-the-book format to highly modified versions that became new hybrid systems with completely custom rules and abilities. Ten years later, these faithful players wanted to secure their work and their stories, becoming the basis of these forums.