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OOC - Rancor Pit (OoC Chat)
3 more rounds
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[OoC:  This might be a weird comment/question but...I'm not sure how to deal with the role-playing of the selling of the Wildcard.  Originally it was the first GM's character who owned it and then he eventually disappeared.  Then Ubi's new player took Ubi over.  At the end of the day the Wildcard was a gift that Ubi inherited but didn't earn.  

My question is, should Ubi be acting upset for giving up a ship he inherited to help pay for a ship he no longer fully owns?  Which means we should take this into account when role playing?  Or are we going to assume there is some back story why Ubi was ok with losing the ship and the Wildcard just kinda fades way?
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We still have to pick the other ship up.
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(12-21-2021, 11:11 AM)Korstyn Steele Wrote: We still have to pick the other ship up.

Oh wait, you're right.  It was the shuttle we ditched.  Long has the Wildcard.  I completely forgot about him.  Is there any way to send him a message to meet us somewhere or do we have to track him down ourselves?
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Youy would need the correct comm codes, the equivalent of tghe phone number. And a comm system capable of sending a signal that strong/far.. He would not likely be able to respond without finding /using a similar long range system.. which thge Wildcard does not have
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What kind of ship was the Wildcard again? I'll bet it wasn't an Action VI. Tongue
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It is an XS800
https://starwars.fandom.com/wiki/XS-800_...er/Legends
That's all the info I have on it
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No, you also have the FULL STATS on it in the party loot thread here: http://forums.rpgaddicts.com/showthread.php?tid=680
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So except for cargo space it appears the Wildcard is a much better ship.
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Only from appearances. The Bulwark has a snub fighter. Nothing multiplies force like an extra combatant.
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A gaming group started in late 2005 when several members (from all over the world) came together on a long-running forum website called Plothook.net (formally known as Highmoon.net). Several games transformed from a by-the-book format to highly modified versions that became new hybrid systems with completely custom rules and abilities. Ten years later, these faithful players wanted to secure their work and their stories, becoming the basis of these forums.