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Read First! Tudnivalók és házi szabályok
#1
- Szint: a karakterek második szintről indulnak (a lovag le volt maradva, mert nem volt storyja, de ha megküldi a háttértörténetét megkapja az érte járó xp-t, választhat, hogy máris második szintű és úgy eszméletlen, vagy első szintű még, s alvással lesz második)
- Karakterlap: itt kérném megosztani: http://www.myth-weavers.com
- Roll20: https://app.roll20.net/editor/setcampaign/475088
- Abilities:
 - aki teljesen új játékos új karakterrel annak 7 x 4d6-legkisebb érték módszerével a hat legjobb érték felhasználásával, vagy ha ez nem tetszik akkor 25 pont elosztása
 - aki megtartja a régi 3.5 karit valamilyen formában és pontot osztott az újra eloszthatja a pontokat, 25 pontot
 - aki megtartja a régi 3.5 karit és dobott értéket választott az megtarthatja azt és tetszőlegesen kioszthatja az abilityk között vagy eloszthat 25 pontot
- Gold: induló vagyon 500 gp
- Race, class, feat, trait, etc.: CRB és APG cuccai választhatók, APG-ból ha valamit durvának ítélek, akkor az megvétózható
- Signature: beállítása a megszokott módon tartalmazza az adatokat
- Trait: 2 választható, egy bármely CRB vagy APG és egy a következő postban található Campaign traitekből
- XP: medium fejlődés szerint, én számolom és írom
- Level up: alvás közben
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#2
Választható campaign traitek, mindenki választhat bármelyikből, a race, class feltételtől függetlenül. Lényeg, hogy a trait valamilyen formában kapcsolódjon a karakter hátteréhez.

1. World Traveler (Human)
Select one of the following skill Diplomacy, Knowledge (local), or Sense Motive. You gain a +1 trait bonus on checks with that skill, and it is always a class skill for you.

2. Survivalist
You gain a +5 trait bonus on all Survival skill checks made to get along in the wild, travel in severe weather, keep from getting lost, or predict the weather.

3. Traveling Merchant
You gain a +1 trait bonus on Appraise, Bluff, and Sense Motive checks made for business deals and transactions.

4. Tracker of the Society (Ranger, Society)
You gain a +1 trait bonus on Initiative checks and a +2 trait bonus on Survival skill checks made while traveling through any of your favored terrains. This is in addition to any bonuses you receive from your Favored Terrain class ability.

5. Cheap to Feed
You gain a +3 trait bonus on Bluff checks made in order to gain food, water, or shelter.

6. Deepsea Native
You gain a +2 trait bonus on Knowledge checks to identify aquatic monsters. Anytime you are looking through water and would take a penalty on vision-based Perception checks due to murkiness or other natural circumstances, reduce the penalty by 2.

7. Provider
You gain a +1 trait bonus on any d20 roll to acquire food or water for others. Though this bonus most often applies to Survival checks, it could also apply to attacking monsters that are safe and nutritious to eat (mainly animals and plants). However, your god takes a dim view of waste and of those who scorn his favor, and if you abuse this gift (for example, by using the bonus to defeat a bear, then only eating one bite of it), he punishes you with a –2 penalty on attacks, checks, and saves for 24 hours.

8. Strong Swimmer
You gain a +2 trait bonus on all Swim checks, and can hold your breath for an extra 2 rounds when underwater.

9. Explorer (Gnome)
At the beginning of each character level, select one desired terrain type from the following list:
    •    cold
    •    desert
    •    forest
    •    jungle
    •    mountains (including hills)
    •    plains
    •    planes (other than the Material Plane)
    •    swamp
    •    underground (including caves and dungeons)
    •    urban
    •    water
You gain a +2 bonus on all Survival checks made in your desired terrain type. At the beginning of each level, you must select a new desired terrain type to replace the old one (you cannot take the same desired terrain type two levels in a row).

10. Noble Born (Kingmaker)
You gain a +1 trait bonus on Swim checks, and Swim is always treated as a class skill for you. Your family motto is “ The Waters, Our Fields. ”

11. Touched by the Sea (Skull & Shackles)
You gain a +1 trait bonus on Swim checks and Swim is a class skill for you. In addition, penalties on attack rolls made underwater are lessened by 1.

12. Born to the Water
You gain a +1 bonus on Swim checks and only need to make Swim checks once every 2 hours to avoid fatigue, instead of once each hour.

13. Pearl Diver (Half-elf)
You gain a +2 trait bonus on Perception checks while underwater and can hold your breath for a number of rounds equal to three times your Constitution score before you risk drowning.

14. Slippery Step (Undine)
You are always considered to have firm footing when fighting underwater, and you gain a +2 trait bonus on Acrobatics checks and Climb checks on wet surfaces or in wet terrain, including bogs, standing or running water, or a storm-tossed ship.

15. Navigator
You gain a +1 trait bonus on Knowledge (geography) checks, and a +1 trait bonus on Profession (sailor) checks. One of these skills becomes a class skill for you.

16. Pirate
You gain a +1 trait bonus on Profession (sailor) and Swim checks, and Swim is always a class skill for you. You might also have a peg leg or a hook for a hand, but that’s not so helpful.

17. Pirate
You gain a +1 trait bonus on Knowledge (geography) checks and Profession (sailor) checks, and one of these skills becomes a class skill for you.

18. Riverfolk
You gain a +2 trait bonus on Profession (sailor) checks and any skill checks involving rope use.

19. Stormrunner
You’re accustomed to the pitch and yaw of sailing vessels, even in a storm, and gain a +2 trait bonus on Acrobatics checks to keep your footing on uneven ground or unsteady surfaces.

20. Natural Born Sailor (Skull & Shackles)
You gain a +1 trait bonus on Perception and Profession (sailor) checks. In addition, once per week you can reroll a Profession (sailor) check and take the higher result (you must announce that you are using this ability before the results of the check are known).

21. Seafarer
You gain a +1 trait bonus on Knowledge (nature) and Knowledge (geography) checks while on the ocean. You also gain a +1 trait bonus on Swim checks, and Swim is always a class skill for you.

22. Sea-Souled (Coastline or Island)
You receive a +1 trait bonus on Swim checks, and you can always take 10 while Swimming.
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A gaming group started in late 2005 when several members (from all over the world) came together on a long-running forum website called Plothook.net (formally known as Highmoon.net). Several games transformed from a by-the-book format to highly modified versions that became new hybrid systems with completely custom rules and abilities. Ten years later, these faithful players wanted to secure their work and their stories, becoming the basis of these forums.