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Cerebro: [Aurum and Interface]
#5
She hadn't exactly meant what they thought, nor was she fishing for compliments. More, she'd meant that her power didn't belong to just her, anymore, and that if there were more ways to use it to benefit the others, she'd do it. But... whatever.

She listened to their explanations, glancing at Johnny for a second before turning her attention back to Xavier and Jean.

"Today, I'm sitting it out, though, right? Because we're not doing something more simple like looking for a particular mutant? Or... I could piggyback."
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Messages In This Thread
Cerebro: [Aurum and Interface] - by GM Marvel - 01-28-2016, 02:37 AM
RE: Cerebro: [Aurum and Interface] - by Aurum - 01-28-2016, 04:34 AM
RE: Cerebro: [Aurum and Interface] - by GM Marvel - 02-13-2016, 03:10 PM
RE: Cerebro: [Aurum and Interface] - by Interface - 02-15-2016, 07:47 PM
RE: Cerebro: [Aurum and Interface] - by Aurum - 02-16-2016, 01:03 AM
RE: Cerebro: [Aurum and Interface] - by GM Marvel - 02-27-2016, 04:27 PM
RE: Cerebro: [Aurum and Interface] - by Interface - 02-29-2016, 10:35 PM
RE: Cerebro: [Aurum and Interface] - by Aurum - 03-04-2016, 04:00 AM
RE: Cerebro: [Aurum and Interface] - by GM Marvel - 03-12-2016, 06:00 AM
RE: Cerebro: [Aurum and Interface] - by Aurum - 03-12-2016, 04:06 PM
RE: Cerebro: [Aurum and Interface] - by GM Marvel - 03-24-2016, 05:44 PM
RE: Cerebro: [Aurum and Interface] - by Aurum - 03-25-2016, 12:34 AM



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A gaming group started in late 2005 when several members (from all over the world) came together on a long-running forum website called Plothook.net (formally known as Highmoon.net). Several games transformed from a by-the-book format to highly modified versions that became new hybrid systems with completely custom rules and abilities. Ten years later, these faithful players wanted to secure their work and their stories, becoming the basis of these forums.