RPG Addicts | We Know You're Hooked

Not a member yet? Why not Sign up today
Create an account   Login to account




  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5


Issue #0: What came before... [~Malcolm only~]
#46
Initiatives:
Malcolm: 111
Small Teen: 94
Horde of Teens: 79
Guards: 45  
Large Teen: 25

Malcolm gets bumped into by another teen who was trying to avoid a chair, which causes his concentration to falter causing the psychic tendril to completely miss the larger teen.  Then Malcolm notices the strange look of bewilderment on the young teens face.  

"What's going on..." he asks while seemingly coming to the realization that he was in the middle of a brawl.  "Why am I covered with food?"  Noticing the larger teen menacing him he yells over the din of chaos raging around him, "Hey, what gives?"  

The guards begin getting more physical with the teens.  Some are grappled while other are roughly pulled from the fight and ordered to stand by the wall.  They order Malcolm to get back and when/if he does what they tell him, he bumps into his guide who seems to be in a bit of a daze himself.

The Large teen still wants a piece of the smaller teen, so he kicks him so hard in the gut that Malcolm is surprised it didn't send the smaller boy flying.

Malcolm's turn...
Quote this message in a reply

Digg   Delicious   Reddit   Facebook   Twitter   StumbleUpon  


Messages In This Thread
RE: Issue #0: What came before... [~Malcolm only~] - by GM Marvel - 12-20-2017, 09:26 AM



Users browsing this thread:
1 Guest(s)

Forum software by © MyBB - Custom theme © iAndrew 2014 - All Material and Content © artCain, HJCain, and RPGAddicts 2009 - 2015
     
ABOUT US
A gaming group started in late 2005 when several members (from all over the world) came together on a long-running forum website called Plothook.net (formally known as Highmoon.net). Several games transformed from a by-the-book format to highly modified versions that became new hybrid systems with completely custom rules and abilities. Ten years later, these faithful players wanted to secure their work and their stories, becoming the basis of these forums.