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Game rules/ House Rules
#3
For your Information:

  1. Due to the nature of RANDOM encounters, I will at times include encounters that are clearly more powerful (or underpowered) than your character level to handle.  This won't happen very often and you will be given a portion of their experience depending upon how you role play the situation.  These encounters won't suddenly appear and start munching upon your group without warning.  You will be given a chance to spot them and to react how someone with common sense would expect to react to a large monster.  Reckless actions at the expense of the group will not be rewarded.  
  2. I don't mind occasionally role playing absent characters.  If you have a good excuse or inform me ahead of time of a vacation or whatever then that's fine.  I'm even willing to continue giving you an equal sum of experience points.  But if the absence is particularly long or frequent then it's not fair to the other players if you continue to receive the same experience points as they do when you're rarely around.  So expect to not receive as many experience points.
  3. Play by post is slow so I will at times make rolls for players to speed actions up.  For example, if you fail a skill check to open a chest I will likely assume you will try again or take 20 for your next action and will not wait for the player to post back what they are going to do.  If for some reason your next action wasn't going to be what I assumed it would be then we will work out a way to get that action included.
  4. I'm sure there will be more to come
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Messages In This Thread
Game rules/ House Rules - by GM Marvel - 08-07-2015, 02:50 AM
RE: Game rules/ House Rules - by GM Marvel - 10-06-2015, 09:42 PM
RE: Game rules/ House Rules - by GM Marvel - 10-23-2015, 07:21 PM
RE: Game rules/ House Rules - by GM Marvel - 01-19-2016, 06:19 AM
RE: Game rules/ House Rules - by GM Marvel - 03-13-2017, 04:14 PM
RE: Game rules/ House Rules - by GM Marvel - 04-06-2019, 03:17 PM
RE: Game rules/ House Rules - by GM Marvel - 04-12-2021, 05:19 PM



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A gaming group started in late 2005 when several members (from all over the world) came together on a long-running forum website called Plothook.net (formally known as Highmoon.net). Several games transformed from a by-the-book format to highly modified versions that became new hybrid systems with completely custom rules and abilities. Ten years later, these faithful players wanted to secure their work and their stories, becoming the basis of these forums.