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Company of Stalwart Adventurers. (3.5)
#8
Creating a roguish sort of character.

Name: Ningalu Baal'urki
Race: to be determined.. will be consulting GM Marvel

If i reccall from Plothook. (yes I was there, and no this is NOT Mardak lol Wink ) The rolling method was 4d6 7 times, drop the lowest and reroll 1s.
Took me forever to figure out the macro:

Attribute 1 [1d6r2] = 2+[1d6r2] = 4+[1d6r2] = 3+[1d6r2] = 3 == 10
Attribute 2 [1d6r2] = 4+[1d6r2] = 6+[1d6r2] = 3+[1d6r2] = 6 == 16
Attribute 3 [1d6r2] = 6+[1d6r2] = 2+[1d6r2] = 4+[1d6r2] = 2 == 12
Attribute 4 [1d6r2] = 6+[1d6r2] = 3+[1d6r2] = 2+[1d6r2] = 2 == 11
Attribute 5 [1d6r2] = 2+[1d6r2] = 4+[1d6r2] = 5+[1d6r2] = 3 == 12
Attribute 6 [1d6r2] = 2+[1d6r2] = 4+[1d6r2] = 3+[1d6r2] = 3 == 10
Attribute 7 [1d6r2] = 4+[1d6r2] = 5+[1d6r2] = 5+[1d6r2] = 6 == 16

And it redeems itself on the final roll. On par with the rrst of the group.
Stat array 16, 16, 12, 12, 11, 10 for a net bonus of +8

This gives me a starting point.
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RE: Company of Stalwart Adventurers. (3.5) - by Ningalu Baal'urki - 07-16-2017, 03:29 AM



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A gaming group started in late 2005 when several members (from all over the world) came together on a long-running forum website called Plothook.net (formally known as Highmoon.net). Several games transformed from a by-the-book format to highly modified versions that became new hybrid systems with completely custom rules and abilities. Ten years later, these faithful players wanted to secure their work and their stories, becoming the basis of these forums.