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Character Sheets and backgrounds
#7
Sad 
Rhodric

Description: Rhodric appears as a slender tall short bearded young man, with medium length dark brown hair, usually dressed in dark shades of browna and grey.He carries a short bow and a scabarded longsword ar his hip. Always seemingly alert for trouble, his blue eyes constantly sweep his surroundings.

Backstory: 
- Mother was an Elven Diplomat/ Rogue (Art Thief)
- father was a human ranger (Forest Warden)
- his father was a bounty hunter that usually tracked down poachers and bandits, his father fell in love with his mother after rescueing her from a bandit encampment
when Rhoderic was 6 his mom was cuaght stealing paintings, and was jailed, and his father lost his job, so started traveling from one settlement to another teaching his son to live off the land.
- Rhoderic grew up to use the skills learned from both his parents to make his living 
- grew up in the wilds constantly traveling from one settlement to another
- recentlyhe has been tracking a youth who disappeared after a group of Gypsies (Romani) passed through his village, with the goal of returning him safely to his parents.

(will fill out more later)

Character Stats:
Name: Rhodric Race: Half-Elf Sex: Male Alignment: Neutral Class: Fighter/ Thief (Boumty Hunter) Level: 5/ 5 XP: 19,250/ 19,250
Str: 17 To Hit: +1 Damage: +1 Open Doors: 10 Bend Bars: 13% Weight_allowance: 7 Max Press: 195
Dex: 17 AC Bonus: -3 Missile To Hit: +2 Reaction Adj.: +3
Con: 15 HP Bonus: +1 System Shock: 90% Resurrection: 94% Poison Save: 0 Regeneration: Nil
Int: 11 Languages: 2 Max. Spell Level: 5 Spell Learning: 45% Spells/Level: 7 Spell immunity: -
Wis: 13 Magical Def Adj.: +0 Bonus Spells: 1st Spell Fail: 0% Spell Immunity: -
Cha: 13 Henchmen: 5 Loyalty Base: 0% Reaction Adj.: +1

HP: 35 AC: 3 Surprised AC: 5
Movement Base: 12

Saves, Thievs Skills, & Attack Stats:
Saves: Thief Skills:
Paralyze/ Poison: 11 Pick Pockets: 30%
Rod, Staff, or Wand: 12 Open Locks: 50%
s parents.Petrify/ Polymorph: 11                 Find/ Remove Traps: 60%
Breath Weapon: 13                        Move Silently: 40%
Spell: 13                                         Hide in Shadows: 40% 
                                                       Detect Noise: 40%, (45% with Listening Cone)
                                                       Climb Walls: 55%
                                                        Read Languages: 20%

Longsword of Quickness +2 Attacks: 3/2
Target  AC:10 | 9  } 8  } 7  | 6  | 5  | 4  | 3  | 2  | 1   | 0  | -1  | -2  | -3 | -4 | -5  |  -6 | -7 | -8  | -9  | -10
To Hit #:     | 1  | 2   | 3  | 4  | 5  | 6  | 7  | 8  | 9  | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 } 20

Longsword Attack Dmg:        SM:                L:
                                               1d8 + 3            1d12+ 3


Shortbow Attacks: 2/1
Target  AC:10 | 9  } 8  } 7  | 6  | 5  | 4  | 3  | 2  | 1   | 0  | -1  | -2  | -3 | -4 | -5  |  -6 | -7 | -8  | -9  | -10
To Hit #:     | 2  | 3   | 4  | 5  | 6  | 7  | 8  | 9  | 10  | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 20 } 20

Shortbow Attack Dmg:        SM:                L:
                                               1d6 + 4            1d6 + 4
 
                                              

Special Abilities,Proficiencies, Equipment, Wealth  & Magic Items:
Special Abilities Attacks:
Backstab - x3 Dmg multiplier
Thievs' Cant
Warrior Att./Rnd.: 1/rnd
Bounty Hunter Weapon Proficiencies: Non-thief weapons take up two of the Bounty Hunter's weapon proficiency slots, but he is granted a bonus slot at 1st level.
Nonweapon Proficiencies: Required: Tracking. Recommended: Alertness, Animal Handling/ Training, Animal Noise, Boating, Direction Sense, Firebuilding, Information Gathering, Herbalism, Hunting, Intimidation, Observation, Riding, Set Snares, Survival, Trailing.
Special Benifits: None
Special Hinderences: None

Proficiencies:
Weapon Profs.:    # Slots Req'd:            Non-weapon Profs.:         # Slots Req'd:            Relivant Ability & Mod.: 
Lonsword                       1                      Tracking                                      2                       WIS (0) 
Shortbow                       1                      Set Snares                                  1                       DEX (-1)
Shortsword                     1                     Survival                                      2                       INT (0)    
Longbow                        1
Dagger                          1

Equipments,Wealth:
Belt, Riding Boots, Breeches, Cloak (Good Cloth),
Sword Scabbard, Tunic, Rations (Iron)(2wks),
Backpack (2lbs), Flint & Steel (*), Quiver (1lb.), 
Lrg Sack (0.5lbs.),Signal Whistle (*), Thieves' Picks (1lb.),
2 waterskins (2lbs.), Rope (Hemp, 50')(20lbs.), shortbow (2lbs),
(24) Flight Arrows (2.4Lbs.), Winter Blanket (3lbs), 
(Brass)Listening Cone (*), Grappling Iron (2lbs)
Wooden \hand Mallet (1lb.), (5)wooden Stakes (5lbs.)

Wealth:
28GP
1SP 
5CP

Magic Items:
Magic Items:
Leathor Armor +2
Longsword of Quickness +2 - This is a special +2 blade that enables the wielder to strike first in every combat round. If the wielder encounters someone with a similar weapon (e.g., a scimitar of speed), both strike simultaneously.  
Ring of Invisibility - you to turn invisible wh ile you are wearing it, anytime you want to… essentially casting the 2nd-level Wizard spell Invisibility on yourself at will. You cannot attack, turn visible and then use the ring to turn invisible again during the same round.
Philter of Persuasiveness - When this potion is imbibed the individual becomes more charismatic, gaining a bonus of +5 on reaction dice rolls. The individual is also able to suggest (see the 3rd-level wizard spell, suggestion ) once per turn to all creatures within 30 yards of him.
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RE: Character Sheets and backgrounds - by Rhodric - 07-30-2020, 02:08 AM



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A gaming group started in late 2005 when several members (from all over the world) came together on a long-running forum website called Plothook.net (formally known as Highmoon.net). Several games transformed from a by-the-book format to highly modified versions that became new hybrid systems with completely custom rules and abilities. Ten years later, these faithful players wanted to secure their work and their stories, becoming the basis of these forums.