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Star Wars D6: The Last Knight
#11
(05-18-2017, 03:19 AM)Man in Black Wrote: Welcome aboard.  Glad to see the traps I set out worked.  

The wookie template is the lone exception, but that one is fine.  

If everyone here is still on board, I'll get a forum set up.  I'll take up to six.

Okay thx for allowing my Wookie, If i may make a suggestion, to avoid extreme deadlines is that you may speend up to cp on Defense and/or strenght checks against damage, all in the spirit of the movies, as the heroes are very rarely severly damaged, when it happens its something like Lukes hand eg a mortal wound converted to a wound and a loss of a bodypart cant rember if it costeda forcepoint as well. Anyhow justa suggestion

Oh Must have been a sturdy trap to bring in a WookieBig Grin
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Messages In This Thread
Star Wars D6: The Last Knight - by Man in Black - 05-13-2017, 09:48 AM
RE: Star Wars D6: The Last Knight - by Telsij - 05-17-2017, 05:09 PM
RE: Star Wars D6: The Last Knight - by noctum_carpe - 05-18-2017, 08:00 AM
RE: Star Wars D6: The Last Knight - by Telsij - 05-18-2017, 04:04 PM
RE: Star Wars D6: The Last Knight - by Telsij - 05-18-2017, 07:39 PM
RE: Star Wars D6: The Last Knight - by Telsij - 05-19-2017, 02:49 AM
RE: Star Wars D6: The Last Knight - by DM Dougfan - 08-17-2017, 12:16 AM
RE: Star Wars D6: The Last Knight - by Nova - 08-28-2017, 05:12 PM



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A gaming group started in late 2005 when several members (from all over the world) came together on a long-running forum website called Plothook.net (formally known as Highmoon.net). Several games transformed from a by-the-book format to highly modified versions that became new hybrid systems with completely custom rules and abilities. Ten years later, these faithful players wanted to secure their work and their stories, becoming the basis of these forums.