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[OOC] The Bunkhouse
#11
Basic Information 


 Character Name  :  Gurkagh                        Height : 6’2
 Character Race  :  Human (Kellid)                 Weight : 240 lbs
 Alignment       :  CG                             Eyes   : Blue
 Deity           :  Spirit World                   Hair   : Brown
 Total Level     :  1                              Size   : Medium
                                                   Speed  : 20’ (armor)

  Character Class Information 

 Level  1 Class : Shaman                  Max HP *:  8    FC Bonus: Spell (Spark)
 Level  2 Class :                         HP Roll*:       FC Bonus:
 Level  3 Class :                         HP Roll*:       FC Bonus:
   *HP without con modifiers.

Favored Class:  Shaman (Human Alternate Favored Class Bonus: Add one spell from the cleric spell list that isn’t on the shaman spell list; this spell must be at least 1 level below the highest spell level the shaman can cast.)

  Ability Scores 

 Strength     : 14 (+2)     +4 point buy + 0 racial + 0 level + 0 misc
 Dexterity    : 14 (+2)     +2 point buy + 2 racial + 0 level + 0 misc
 Constitution : 14 (+2)     +4 point buy + 0 racial + 0 level + 0 misc
 Intelligence : 7 (-2)      -3 point buy + 0 racial + 0 level + 0 misc
 Wisdom       : 16 (+3)     +6 point buy + 0 racial + 0 level + 0 misc
 Charisma     : 12 (+1)     +2 point buy + 0 racial + 0 level + 0 misc

 Maximum Load  : 175 lbs.
 Lift Overhead : 175 lbs.   (equal to Maximum Load)
 Lift          : 350 lbs.   (equal to Maximum Load x2)
 Drag or Push  : 875 lbs.   (equal to Maximum Load x5)

  Combat Statistics 

 Hit Points        : 10
 Base Attack (BAB) : +0
 Initiative        : +2     2 Dex + 0 misc

 Base Melee        : +2     0 BAB + 02 Str + 0 misc
 Base Ranged       : +2     0 BAB + 02 Dex + 0 misc

 Combat Maneuver   : +2          0 BAB + 2 Str + 0 misc          <- CMB
 Maneuver Defense  : 14     10 + 0 BAB + 2 Str + 2 Dex + 0 misc  <- CMD

 Armor Class       : 16     10 base + 4 armor + 0 shield + 2 Dex + 0 misc
 Touch AC          : 12     10 base                      + 2 Dex + 0 misc
 Flat-Footed AC    : 14     10 base + 4 armor + 0 shield         + 0 misc

  Saving Throws 

 Fortitude  : +2    0 base + 2 Con + 0 misc
 Reflex     : +2    0 base + 2 Dex + 0 misc
 Will       : +5    2 base + 3 Wis + 0 misc

 Conditional Bonuses and Penalties :

  Racial Abilities and Features 
+2 to One Ability Score
Medium Size
Normal Speed
Bonus Feat (extra feat at 1st level)
Skilled: One additional skill rank per level.
Languages:  Begin speaking Common.

  Class Abilities and Features 
1.    Orisons:  Can prepare orisons (zero-level spells) each day.  These are not expended when cast.
2.   Spirit (Su):  The shaman forms a mystical bond with a single spirit, which grants a number of special abilities.  At 1st level, the shaman gains the spirit ability granted by her chosen spirit, adds the spells granted by that spirit to the list of spells that she can cast using spirit magic, and adds the hexes possessed by that spirit to the list of hexes she can use with the hex and wandering hex class features.
Wood Spirit:  A shaman who selects the wood spirit has a skin tone similar to the coloration of trees in her home region.  Her vibrant hair is fragrant, and resembles leaves and blossoms.
Spirit Animal:  The shaman’s spirit animal looks like a wooden figurine or a vaguely animal-shaped tree branch when it is motionless.  The animal gains the freeze universal monster ability.
Spirit Ability:  Tree Limb (Su):  As a swift action, the shaman can turn one of her arms into a heavy, branchlike limb.  She must drop anything held in that hand, and she can’t use this ability if she is wearing a shield on that arm.  Until the beginning of her next round, she gains a slam attack that deals 1d8 points of damage (if a Medium shaman; 1d6 if Small, 2d6 if Large).  A shaman can use this ability a number of times per day equal to 3 + her Charisma modifier.  At 8th level, the reach of the slam attack increases by 5 feet.  At 16th level, the shaman can choose to transform both of her arms, gaining two slam attacks.
3.   Spirit animal (Ex):  At 1st level, a shaman forms a close bond with a spirit animal tied to her chosen spirit.  This animal is her conduit to the spirit world.  A shaman must commune with her spirit animal each day to prepare her spells.  The shaman’s spirit animal also grants her special powers.  This ability uses the same rules as the wizard’s arcane bond class feature and is treated as a familiar.  Although a shaman’s spirit animal uses the statistics of a specific animal, it is treated as an outsider with the native subtype for the purposes of spells and abilities that affect it.  If a shaman’s spirit animal is slain, she cannot prepare new spells or use her spirit magic class feature until the spirit animal is replaced.  If a spirit animal is lost or dies, it can be replaced after 24 hours through a special ritual that consumes material components worth 500 gp per shaman level.  The ritual takes 8 hours to complete.  The new spirit animal must be of the same sort of creature as the previous one.
Thrush Familiar (L1):  +1 Natural Armor Adj., 6 Int, Improved evasion, share spells, empathic link, Master gains Alertness (if in arm’s reach), Master gains a +3 bonus on Diplomacy checks.
4.   Spirit Magic:  Can spontaneously cast one spell per day of each spell level (not including orisons) drawn from list of spells granted by her spirits.
5.   Weapon & Armor Proficiency:  All simple weapons, light and medium armor.
6.   Spell Casting Must prepare spells in advance from Shaman spell list.  DC is 10 + spell’s level + Wis modifier.  Bonus spells for high Wisdom score.  Must spend 1 hour in quiet contemplation to regain daily allotment of spells.
 
  Skills and Languages 

 Class skills with at least 1 skill rank in them gain a +3 "class" bonus.
 [c] denotes a class skill.
 ^ denotes a skill that cannot be used untrained.

 [ ] Acrobatics         : -1    0 ranks + 2 Dex + 0 class + 0 misc - 3 armor
 [ ] Appraise           : -2    0 ranks - 2 Int + 0 class + 0 misc
 [ ] Bluff              : +1    0 ranks + 1 Cha + 0 class + 0 misc
 [ ] Climb              : -1    0 ranks + 2 Str + 0 class + 0 misc - 3 armor
 [c] Craft:             : -2    0 ranks - 2 Int + 0 class + 0 misc
 [c] Diplomacy          : +8    1 ranks + 1 Cha + 3 class + 3 misc
 [ ] Disable Device ^   :       0 ranks + 2 Dex + 0 class + 0 misc - 3 armor
 [ ] Disguise           : +1    0 ranks + 1 Cha + 0 class + 0 misc
 [ ] Escape Artist      : -1    0 ranks + 2 Dex + 0 class + 0 misc - 3 armor
 [c] Fly                : -1    0 ranks + 2 Dex + 0 class + 0 misc - 3 armor
 [c] Handle Animal ^    : +5    1 ranks + 1 Cha + 3 class + 0 misc
 [c] Heal               : +3    0 ranks + 3 Wis + 0 class + 0 misc
 [ ] Intimidate         : +1    0 ranks + 1 Cha + 0 class + 0 misc
 [ ] Know: Arcana ^     :       0 ranks - 2 Int + 0 class + 0 misc
 [ ] Know: Dungeon ^    :       0 ranks - 2 Int + 0 class + 0 misc
 [ ] Know: Engineer ^   :       0 ranks - 2 Int + 0 class + 0 misc
 [c] Know: Geography ^  : +3    1 ranks - 2 Int + 3 class + 1 misc
 [ ] Know: History ^    :       0 ranks - 2 Int + 0 class + 0 misc
 [ ] Know: Local ^      :       0 ranks - 2 Int + 0 class + 0 misc
 [c] Know: Nature ^     : +2    1 ranks - 2 Int + 3 class + 0 misc
 [c] Know: Planes ^     :       0 ranks - 2 Int + 0 class + 0 misc
 [c] Know: Religion ^   :       0 ranks - 2 Int + 0 class + 0 misc
 [ ] Linguistics ^      :       0 ranks - 2 Int + 0 class + 0 misc
 [ ] Perception         : +5    0 ranks + 3 Wis + 0 class + 2 misc
 [ ] Perform:           : +1    0 ranks + 1 Cha + 0 class + 0 misc
 [c] Profession: ^      :       0 ranks + 3 Wis + 0 class + 0 misc
 [c] Ride               : -1    0 ranks + 2 Dex + 0 class + 0 misc - 3 armor
 [ ] Sense Motive       : +5    0 ranks + 3 Wis + 0 class + 2 misc
 [ ] Sleight of Hand ^  :       0 ranks + 2 Dex + 0 class + 0 misc - 3 armor
 [c] Spellcraft ^       :       0 ranks - 2 Int + 0 class + 0 misc
 [ ] Stealth            : -1    0 ranks + 2 Dex + 0 class + 0 misc - 3 armor
 [c] Survival           : +7    1 ranks + 3 Wis + 3 class + 0 misc
 [ ] Swim               : -1    0 ranks + 2 Str + 0 class + 0 misc - 3 armor
 [ ] Use Magic Device ^ :       0 ranks + 1 Cha + 0 class + 0 misc

 Languages : Common

Conditional Bonuses:  +2 to identify alien monsters’ abilities and weaknesses (Stargazer Trait)
  Traits and Feats 

Level 1 Feat: Catch Off-Guard (No penalties for using improvised melee weapons, and unarmed opponents are flat-footed against such attacks)

Bonus Feat (from Familiar):  Alertness (+2 to Perception & Sense Motive)
Bonus Feat (from Race: Human): Throw Anything (No penalties for using improvised    ranged weapons.

Trait #1:  Stargazer (Campaign Trait):  Fascinated by concept of life on other planets and have heard that perhaps some of these strange creatures can be found in the caverns below Torch!  Gain a +2 trait bonus to identify alien monsters’ abilities and weakness, a +1 bonus on Knowledge (Geography), Knowledge (Geography) is a class skill, and treated as possessing Technologist feat for resolving checks to identify an alien creature using a Knowledge skill and for all Knowledge (Geography) checks. 

Trait #2: Surprise Weapon (Combat Trait):  Skilled in fighting with objects not traditionally considered weapons.  +2 trait bonus on attacks with improvised weapons.
  Money and Equipment 

 Armor     :  Hide Armor (25 lbs).
 Belt      :
 Body      :
 Chest     :
 Eyes      :
 Feet      :
 Hands     :
 Head      :
 Headband  :
 Neck      :
 Ring #1   :
 Ring #2   :
 Shield    :
 Shoulders :
 Wrists    :

 Weapon    :
 Weapon    :

Other Equipment:

Backpack (2 lbs.)
Fishing Net (5 lbs.)
Torch (1 lb.)
Trail Rations (x5) (5 lbs.)
Furs (cold-weather outfit) (7 lbs.)
Waterskin (4 lbs.)
Spell Component Pouch (2 lbs.)
Money: 75 gp, 4 sp, 9 cp (1.5 lbs.)
Total Weight of Gear:  52.5 lbs.

Carrying Capacity:  Light Load (58 lbs. or less) 

  Magic 

 Level 0     3 spells per day  +  0 bonus    DC 13 (10 + 0 level + 3 ability)
    Known:  Per Shaman spell list + Spark (FC Bonus)

    Prepared: Spark, Create Water, Light

 Level 1     1 spells per day  +  1 bonus    DC 14 (10 + 1 level + 3 ability)
    Known:  Per Shaman spell list plus Shillelagh (Wood Spirit)

    Prepared: Cure Light Wounds, Thorn Javelin

 Level 2     0 spells per day    0 bonus    DC 10 (10 + level + 0 ability)
    Known:

    Prepared:
Familiar Stats (Thrush)
N Diminutive magical beast
Init +2; Senses: Low-light Vision
AC: 17 (T16, FF15) (+2 Dex, +4 size, +1 natural armor)
HP (1 HD): 5
Fort: +0, Ref +4, Will +4
Speed: 10’, Fly 40’ (average)
Melee: Bite -1, d. 1d2-5
Space: 1 ft, Reach: 0 ft.
Str 1, Dex 15, Con 6, Int 6, Wis 15, Cha 6
BAB: +0, CMB -2, CMD 3
Feats: Skill Focus (Perception)
Skills: Fly +12, Perception +5
Special: Improved Evasion, Share Spells, Empathic Link, Freeze (can take 20 to hide in plain site as an inanimate object)
Description:  Thrushes are small, plump birds that eat fruit and insects.  All thrushes are known for their beautiful songs, but thrush familiars are also capable of actual speech.
 
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Messages In This Thread
The Bunkhouse - by Man in Black - 02-24-2017, 02:36 PM
RE: The Bunkhouse - by Reawyn - 02-24-2017, 04:08 PM
RE: The Bunkhouse - by Chrome Veneer - 02-24-2017, 11:48 PM
RE: The Bunkhouse - by Ursk - 02-25-2017, 12:00 AM
RE: The Bunkhouse - by Weyna - 02-25-2017, 12:54 AM
RE: The Bunkhouse - by Eva Morningtide - 02-25-2017, 03:06 AM
RE: The Bunkhouse - by Kayla Striegold - 02-25-2017, 10:37 AM
RE: The Bunkhouse - by Taijun - 02-27-2017, 05:39 AM
RE: The Bunkhouse - by rdknight - 02-28-2017, 11:34 PM
RE: The Bunkhouse - by rdknight - 02-28-2017, 11:36 PM
RE: The Bunkhouse - by Jhaeman - 03-01-2017, 03:02 PM
Gurkagh's Background - by Jhaeman - 03-02-2017, 06:26 AM
RE: The Bunkhouse - by Cin-Ezra Oovalli - 03-06-2017, 03:07 AM
RE: The Bunkhouse - by Gurkagh - 03-16-2019, 04:42 AM
RE: The Bunkhouse - by E.S.S.A.C.C.U.S-10 - 07-30-2020, 11:11 AM



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