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Character Creation/ Applications
#22
Kayla, like most rogues, is interested in finding lots of treasure and staying alive to enjoy it. A burglar by trade and trial, she is known around Torch as "that crazy tomb-raider girl..." When talking about Numerian treasure, she dreams of finding some thingamabob or whoseewhatsit from one of the ancient places buried under these lands!

Her prized possession is a small, circular device with a multitude of tiny gears and springs and rocking arms that once moved around the face. It looks like a fancy timepiece, but the markings and various indicators are more complex than any clock you have seen before. She keeps it on a leather cord about her neck and usually tucked away securely, but occasionally, when she is alone or after a couple of drinks at the tavern, she will pull it out, rub the face, and be lost in a memory...

(I've never used this site before, so will have to figure out text formatting, dice rolling, images, etc...)

Here's her character sheet from Paizo site:
==========================================================
Kayla Striegold
Female half-elf rogue (burglar) 1
CG Medium humanoid (elf, human)
Init +3; Senses low-light vision; Perception +8 (+9 vs traps)
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Defense
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AC 15, touch 13, flat-footed 12 (+2 armor, +3 Dex)
hp 9 (1d8+1)
Fort +0, Ref +5, Will +2; +2 vs. enchantments
Immune sleep
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Offense
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Speed 30 ft.
Base Atk +0; CMB +2; CMD 15
Melee: short sword +2 (1d6+2) (19-20/x2) or
. . dual short sword +0/+0 (1d6+2/1d6+1) (19-20/x2)
. . dagger +2 (1d4+2) (19-20/x2)
Ranged: shortbow +3 (1d6) (×3)
. . dagger +3 (1d4+2)(19-20/x2)
Special Attacks: sneak attack +1d6
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Statistics
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Str 14, Dex 17, Con 10, Int 10, Wis 14, Cha 13
Languages Androffan, Common, Elven
Skills: (8 ranks per level)
Acrobatics* (+7) {+3 ability -0 AC +1 rank +3 class}
Appraise* (+4) {+0 ability +1 rank +3 class}
Bluff* (+1) {+1 ability +0 rank +0 class }
Climb* (+6) {+2 ability -0 AC +1 rank +3 class}
Craft(traps)* (+4) {+0 ability +1 rank +3 class}
Diplomacy* (+1) {+1 ability +0 rank +0 class}
Disable Device* (+11) {+3 ability -0 AC +4 bonus +1 rank +3 class}
Disguise* (+1) {+1 ability +0 rank +0 class}
Escape Artist* (+7) {+3 ability -0 AC +1 rank +3 class }
Fly (+3) {+3 ability -0 AC}
Heal (+2) {+2 ability}
Intimidate* (+1) {+1 ability + 0 rank + 0 class}
Knowledge (dungeoneering)* (-) {+0 ability +0 rank +0 class }
Knowledge (local)* (-) {+0 ability +0 rank +0 class }
Linguistics* (-) {+0 ability +0 rank +0 class }
Perception* (+8/+9) {+2 ability +2 race +1 rank +3 class +1 vs traps}
Ride (+3) {+3 ability -0 AC}
Sense Motive* (+3) {+2 ability +1 trait}
Sleight of Hand* (-) {+3 ability -0 AC +0 rank +0 class}
Stealth* (+7) {+3 ability -0 AC +1 rank +3 class}
Survival (+2) {+2 ability}
Swim* (+2) {+2 ability -0 AC}
Use Magic Device* (-) {+1 ability +0 rank +0 class}
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Gear
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Magic items:
Weapons & Armor: leather armor, dagger (x2), short sword (x2), shortbow, arrows (40)
Other Gear: backpack, bedroll, belt pouch, blanket, silk rope (50 ft.), sunrod (4), thieves' tools, trail rations (10), waterskin (2)
Treasure: 103 gp, 12 sp, 8 cp

Special:

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Traits
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Suspicious: You gain a +1 trait bonus on Sense Motive checks, and Sense Motive is always a class skill for you.
Numerian Archaeologist: When you use a timeworn technological item, roll twice when determining any glitches the item might cause and choose which result to use as your actual result.
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Feats
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Skill Focus (Disable Device): You get a +3 bonus on all checks involving the chosen skill. If you have 10 or more ranks in that skill, this bonus increases to +6.
Two-weapon Fighting: Your penalties on attack rolls for fighting with two weapons are reduced. The penalty for your primary hand lessens by 2 and the one for your off hand lessens by 6.
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Special Abilities
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Elf Blood: Half-elves count as both elves and humans for any effect related to race.
Elven Immunities – Sleep: You are immune to magic sleep effects.
Low-Light Vision: See twice as far as a human in dim light, distinguishing color and detail.
Sneak Attack +1d6: Attacks deal extra damage if flank foe or if foe is flat-footed.
Trapfinding +1: Gain a bonus to find or disable traps, including magical ones.
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Messages In This Thread
RE: Character Creation/ Applications - by Neylana - 02-23-2017, 03:47 AM
RE: Character Creation/ Applications - by kroama - 02-23-2017, 06:45 AM
RE: Character Creation/ Applications - by kroama - 02-23-2017, 09:20 PM
RE: Character Creation/ Applications - by Neylana - 02-23-2017, 09:21 PM
RE: Character Creation/ Applications - by Reawyn - 02-24-2017, 12:12 AM
RE: Character Creation/ Applications - by Kayla Striegold - 02-24-2017, 12:24 AM
RE: Character Creation/ Applications - by Weyna - 02-24-2017, 05:56 AM
RE: Character Creation/ Applications - by Reawyn - 02-24-2017, 10:49 PM
RE: Character Creation/ Applications - by Ursk - 02-25-2017, 12:06 AM
RE: Character Creation/ Applications - by kroama - 02-24-2017, 11:35 PM
RE: Character Creation/ Applications - by Flashohol - 02-24-2017, 11:51 PM
RE: Character Creation/ Applications - by Weyna - 02-25-2017, 05:07 PM
RE: Character Creation/ Applications - by Ursk - 02-25-2017, 05:47 PM
RE: Character Creation/ Applications - by Weyna - 02-25-2017, 05:50 PM
RE: Character Creation/ Applications - by Ursk - 02-25-2017, 07:40 PM
RE: Character Creation/ Applications - by Taijun - 02-26-2017, 07:12 PM
RE: Character Creation/ Applications - by Weyna - 02-26-2017, 07:31 PM
RE: Character Creation/ Applications - by Ursk - 02-26-2017, 09:27 PM
RE: Character Creation/ Applications - by Taijun - 02-26-2017, 10:37 PM
RE: Character Creation/ Applications - by Ursk - 02-26-2017, 10:51 PM
RE: Character Creation/ Applications - by Jhaeman - 02-28-2017, 05:47 AM
RE: Character Creation/ Applications - by Jhaeman - 03-01-2017, 03:04 PM
RE: Character Creation/ Applications - by Reawyn - 02-28-2017, 11:03 PM
RE: Character Creation/ Applications - by Jhaeman - 03-02-2017, 06:28 AM
RE: The Bunkhouse - by rdknight - 02-28-2017, 11:42 PM
RE: The Bunkhouse - by Kaska of Red Talons - 03-01-2017, 02:30 AM
RE: The Bunkhouse - by Eva Morningtide - 03-01-2017, 02:33 AM



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A gaming group started in late 2005 when several members (from all over the world) came together on a long-running forum website called Plothook.net (formally known as Highmoon.net). Several games transformed from a by-the-book format to highly modified versions that became new hybrid systems with completely custom rules and abilities. Ten years later, these faithful players wanted to secure their work and their stories, becoming the basis of these forums.