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[OOC] Sweet Spoilerousness
#31
OK so PfE effect is clarified (at least 3 of 5 players say the same). As a side note, the comical effect is not so dramatic since domination does not involve split brain (memory)

Technically nobody voted whether you prefer no retro or a bit of retro for party benefit so I will apply a third solution which also satisfies Lugar's request of "most fun" without retro.
For the current round I will treat the "attack the gnome" command as if NOT against Torin's nature and will issue a new command. We'll clarify the "is attacking Portho against Torin's nature" and generally "when does attacking an ally count as against nature" stuff.
Similarly, each and every future command can be vetoed and I will either accept or deny the claim immediately and we can discuss in details later, gradually building a guideline of what counts as "against nature". Let's hope that Portho as the party's arcane PC will choose Dominate Person soon Wink

Based on this, I ask you, Torin, to post your turn accordingly. Remember "exclusively" and "to the best of your knowledge".
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Messages In This Thread
Sweet Spoilerousness - by DM Surranó - 11-09-2016, 03:14 AM
RE: Sweet Spoilerousness - by Lugar - 11-09-2016, 04:27 AM
RE: Sweet Spoilerousness - by Toot - 11-09-2016, 04:54 AM
Sweet Spoilerousness - by DM Surranó - 11-09-2016, 07:42 AM
RE: Sweet Spoilerousness - by Toot - 11-09-2016, 08:06 AM
RE: Sweet Spoilerousness - by Toot - 11-09-2016, 08:12 AM
RE: Sweet Spoilerousness - by Lugar - 11-09-2016, 01:55 PM
RE: Sweet Spoilerousness - by Toot - 11-09-2016, 01:58 PM
RE: Sweet Spoilerousness - by DM Surranó - 11-09-2016, 03:53 PM
RE: Sweet Spoilerousness - by Toot - 11-09-2016, 04:09 PM
RE: Sweet Spoilerousness - by DM Surranó - 11-09-2016, 05:30 PM
RE: Sweet Spoilerousness - by Portho Nihilbuck - 11-09-2016, 06:18 PM
RE: Sweet Spoilerousness - by Portho Nihilbuck - 11-09-2016, 06:22 PM
RE: Sweet Spoilerousness - by Portho Nihilbuck - 11-09-2016, 06:39 PM
RE: Sweet Spoilerousness - by Lugar - 11-09-2016, 07:30 PM
RE: Sweet Spoilerousness - by Torin - 11-09-2016, 11:23 PM
RE: Sweet Spoilerousness - by Toot - 11-10-2016, 12:54 AM
RE: Sweet Spoilerousness - by DM Surranó - 11-10-2016, 10:21 AM
RE: Sweet Spoilerousness - by Lugar - 11-10-2016, 12:42 PM
RE: Sweet Spoilerousness - by DM Surranó - 11-10-2016, 04:27 PM
RE: Sweet Spoilerousness - by Lugar - 11-10-2016, 06:01 PM
RE: Sweet Spoilerousness - by Toot - 11-11-2016, 05:29 AM
RE: Sweet Spoilerousness - by DM Surranó - 11-11-2016, 07:55 AM
RE: Sweet Spoilerousness - by DM Surranó - 11-11-2016, 07:57 AM
RE: Sweet Spoilerousness - by Torin - 11-12-2016, 11:35 PM
RE: Sweet Spoilerousness - by Lugar - 11-13-2016, 02:45 AM
RE: Sweet Spoilerousness - by DM Surranó - 11-13-2016, 09:02 PM
RE: Sweet Spoilerousness - by DM Surranó - 11-13-2016, 09:03 PM
RE: Sweet Spoilerousness - by Toot - 11-14-2016, 07:38 PM
RE: Sweet Spoilerousness - by Lugar - 11-14-2016, 08:18 PM
RE: Sweet Spoilerousness - by DM Surranó - 11-14-2016, 09:11 PM
RE: Sweet Spoilerousness - by DM Surranó - 11-14-2016, 09:22 PM
RE: Sweet Spoilerousness - by Lugar - 11-14-2016, 11:57 PM
RE: Sweet Spoilerousness - by Torin - 11-16-2016, 06:55 PM
RE: Sweet Spoilerousness - by Lugar - 11-16-2016, 10:48 PM
RE: Sweet Spoilerousness - by Torin - 11-17-2016, 08:28 PM
RE: Sweet Spoilerousness - by Torin - 11-17-2016, 09:00 PM
RE: Sweet Spoilerousness - by DM Surranó - 11-18-2016, 12:50 PM



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A gaming group started in late 2005 when several members (from all over the world) came together on a long-running forum website called Plothook.net (formally known as Highmoon.net). Several games transformed from a by-the-book format to highly modified versions that became new hybrid systems with completely custom rules and abilities. Ten years later, these faithful players wanted to secure their work and their stories, becoming the basis of these forums.