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Crunch stuff
#1
System: Pathfinder.  Almost anything you find in d20pfsrd.Com is fair game.  Gunslinger and homebrew stuff are not allowed.  We, your friendly, neighborhood DMs, reserve the right to check on a class, race, etc. that you might want before okaying it, but this should be pretty common sense-ical.  Focus on being a cohesive group, or playing characters that will easily become such, and you won't have any problems from us at all.

Abilities: Point buy 32.  You can roll if you prefer, of course.  Your choice, but please pick one and stick with it.

Multiclassing: It's not really optimized in pathfinder as it is in 3.5, but I won't penalize you if you really want to do it.  Just please make sure to document everything you're doing so I can follow along.

Hit Points: Full at first level.  After that you can choose between rolling or half+1 but you need to stick to one choice throughout.

Initiative: Due to the occasional slowness of PbP format, initiative will be in bloc format.  If any group of PCs have initiative over the enemy, those PCs may take their turns in whatever order they choose.  This means that if Players A, B, and C all have better initiative than the enemy, and Player C is online, he does not have to wait for Players A or B to post before he can.

Traits: Every character should have 2 Traits, but one of them must come from the Kingmaker Player's Guide.  There are a number of them in that file and they are all in-depth and should provide a wealth of info to add to your backstory.  Which reminds me...

Backgrounds: Folks, I'm not demanding a novella.  Your PCs are all first level.  They shouldn't necessarily have a TL : DR wall of text.  But they are still PCs, so they should have something that is unique about them, and something that connects them to the world of Brevoy.

Creative license: It's allowed but cannot be used for mechanical benefit. You can describe your weapon which is mechanically a Greatsword as an "gun-sword" in appearance, for example. This will not change the fact that it is, mechanically, a Greatsword.

Anything I might have missed?  Feel free to alert me.
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Messages In This Thread
Crunch stuff - by DM Dougfan - 06-19-2016, 03:29 PM
RE: Crunch stuff - by DM Dougfan - 06-20-2016, 06:56 PM
RE: Crunch stuff - by Vidar the Red - 06-21-2016, 02:30 PM
RE: Crunch stuff - by DM Vitkyng - 06-21-2016, 04:00 PM
RE: Crunch stuff - by DM Dougfan - 06-21-2016, 04:20 PM
RE: Crunch stuff - by DM Vitkyng - 06-21-2016, 04:31 PM
RE: Crunch stuff - by Vidar the Red - 06-21-2016, 04:32 PM
RE: Crunch stuff - by DM Vitkyng - 06-21-2016, 04:33 PM
RE: Crunch stuff - by DM Vitkyng - 06-21-2016, 04:38 PM
RE: Crunch stuff - by Vidar the Red - 06-21-2016, 04:43 PM
RE: Crunch stuff - by DM Dougfan - 06-21-2016, 04:43 PM
RE: Crunch stuff - by DM Vitkyng - 06-21-2016, 05:03 PM
RE: Crunch stuff - by DM Vitkyng - 06-21-2016, 05:09 PM
RE: Crunch stuff - by Vidar the Red - 06-21-2016, 05:17 PM
RE: Crunch stuff - by DM Dougfan - 06-21-2016, 05:47 PM
RE: Crunch stuff - by DM Vitkyng - 06-21-2016, 08:14 PM
RE: Crunch stuff - by DM Vitkyng - 06-21-2016, 08:30 PM
RE: Crunch stuff - by DM Dougfan - 06-21-2016, 08:42 PM
RE: Crunch stuff - by DM Vitkyng - 06-21-2016, 09:39 PM
RE: Crunch stuff - by Andra Petrescu - 06-21-2016, 09:40 PM
RE: Crunch stuff - by Andra Petrescu - 06-21-2016, 10:33 PM
RE: Crunch stuff - by DM Dougfan - 06-22-2016, 12:23 AM
RE: Crunch stuff - by Andra Petrescu - 06-22-2016, 12:32 AM
RE: Crunch stuff - by Vidar the Red - 06-22-2016, 04:56 AM
RE: Crunch stuff - by Valdi - 06-22-2016, 05:11 AM
RE: Crunch stuff - by Valdi - 06-22-2016, 05:34 AM
RE: Crunch stuff - by Andra Petrescu - 06-22-2016, 05:37 AM
RE: Crunch stuff - by DM Sunfire - 06-22-2016, 09:45 AM
RE: Crunch stuff - by DM Dougfan - 06-22-2016, 12:41 PM
RE: Crunch stuff - by Vidar the Red - 06-22-2016, 01:42 PM
RE: Crunch stuff - by DM Dougfan - 06-22-2016, 01:58 PM
RE: Crunch stuff - by DM Sunfire - 06-22-2016, 02:24 PM
RE: Crunch stuff - by Vidar the Red - 06-22-2016, 02:40 PM
RE: Crunch stuff - by Andra Petrescu - 06-22-2016, 03:04 PM
RE: Crunch stuff - by Valdi - 06-22-2016, 04:49 PM
RE: Crunch stuff - by Andra Petrescu - 06-22-2016, 06:28 PM
RE: Crunch stuff - by DM Dougfan - 06-22-2016, 06:53 PM
RE: Crunch stuff - by Valdi - 06-22-2016, 09:37 PM
RE: Crunch stuff - by Andra Petrescu - 06-22-2016, 10:00 PM
RE: Crunch stuff - by Vidar the Red - 06-23-2016, 02:14 AM
RE: Crunch stuff - by Valdi - 06-23-2016, 03:10 AM
RE: Crunch stuff - by Eran - 06-23-2016, 04:59 PM
RE: Crunch stuff - by Andra Petrescu - 06-23-2016, 05:10 PM
RE: Crunch stuff - by DM Dougfan - 06-23-2016, 06:12 PM
RE: Crunch stuff - by Valdi - 06-23-2016, 10:36 PM
RE: Crunch stuff - by Eran - 06-25-2016, 01:34 AM
RE: Crunch stuff - by Andra Petrescu - 06-25-2016, 01:45 AM
RE: Crunch stuff - by Valdi - 06-25-2016, 03:13 AM
RE: Crunch stuff - by Vidar the Red - 06-25-2016, 03:27 AM
RE: Crunch stuff - by Eran - 06-25-2016, 12:03 PM
RE: Crunch stuff - by DM Dougfan - 06-26-2016, 03:31 AM



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A gaming group started in late 2005 when several members (from all over the world) came together on a long-running forum website called Plothook.net (formally known as Highmoon.net). Several games transformed from a by-the-book format to highly modified versions that became new hybrid systems with completely custom rules and abilities. Ten years later, these faithful players wanted to secure their work and their stories, becoming the basis of these forums.