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Before There Was Hope, Star Wars Saga
#1
A long time ago in a galaxy far, far away...

The Empire rules with a black metallic fist, non-humans are oppressed, freedom is oppressed, the Empire's bleak grey Star Destroyers fill the cold depths of space.  Chance has stranded you in a little known part of space known as "The Minefield," an astroid field that looks to be a short-cut for spacers but often proves to be a deathtrap.  "The Rock" is the only spaceport that exists within the astroid field and it is here you find yourself looking for a means to escape.

Fortune seems to be on you're side when an old and beat up piece of junk, a Corellian XS-800, comes crashing onto the spaceport.  Her captain is looking for a good crew, the old crew is dead, and someone to pilot him out of The Minefield.  Having the keys to the only starship with a hyperdrive on The Rock makes this captain a target for all kinds of envious sorts.  Time is short and just signing up with this captain could spell your doom.  Will you bide your time on The Rock and try to set yourself up as Mayor?  Will you take the first ticket off and make your mark on the galaxy?  Or do you have other plans?  The choice is yours.


Setting - Star Wars, just before the first Death star is blown up
Rules - Star Wars Saga, I never played this version but rules are guidelines anyway right? 
Starting level - 4th
I put no restrictions on character creation. You want to be a Jedi? Sure, congratulations you're an endangered species! You want to be a new species? Sure, we'll talk about it! You want to be sadistically evil? Sure, the Empire is always looking for new recruits! You want to be an orphaned farm boy from a desert planet? Sure, not new but ok!
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Before There Was Hope, Star Wars Saga - by DM Nerdred - 02-14-2016, 04:49 PM



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ABOUT US
A gaming group started in late 2005 when several members (from all over the world) came together on a long-running forum website called Plothook.net (formally known as Highmoon.net). Several games transformed from a by-the-book format to highly modified versions that became new hybrid systems with completely custom rules and abilities. Ten years later, these faithful players wanted to secure their work and their stories, becoming the basis of these forums.