RPG Addicts | We Know You're Hooked

Not a member yet? Why not Sign up today
Create an account   Login to account




  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5


Battle Maps
#3
I'd probably argue Roll20 is the way to go. Making maps is fairly easy; they even give you free assets to do so! Granted, it does take a bit of time if you want a very pretty and/or detailed map, but it might be worth it. An easier answer to your question (or if you're lazy like me :p) is to find a map that more or less meets your criteria, upload it and set it as a background, then just populate it with props and NPCs. Boom! Done.

As an alternative to building everything manually in Roll20 or if you're feeling like randomization is more appealing, in my IRL game I've been using The Risus Monkey Random Map Generator for dungeons and a smattering of towns, resized it, then just set a plexiglass grid and picture frame over it. It doesn't always fit the aesthetic of the campaign world, but it's got a certain charm to it, and my players (for the most part) seem to like - or at least tolerate - them. You could probably do the same thing as the above with the generator by importing the image, resizing it, then setting the grid parameters to suit your needs.
Quote this message in a reply

Digg   Delicious   Reddit   Facebook   Twitter   StumbleUpon  


Messages In This Thread
Battle Maps - by GM Marvel - 11-23-2015, 04:37 PM
RE: Battle Maps - by DM Vitkyng - 11-23-2015, 09:35 PM
RE: Battle Maps - by Ramen - 11-24-2015, 06:50 PM



Users browsing this thread:
1 Guest(s)

Forum software by © MyBB - Custom theme © iAndrew 2014 - All Material and Content © artCain, HJCain, and RPGAddicts 2009 - 2015
     
ABOUT US
A gaming group started in late 2005 when several members (from all over the world) came together on a long-running forum website called Plothook.net (formally known as Highmoon.net). Several games transformed from a by-the-book format to highly modified versions that became new hybrid systems with completely custom rules and abilities. Ten years later, these faithful players wanted to secure their work and their stories, becoming the basis of these forums.