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Ye Olde Background and History Thread!
#6
(Background WIP):
Some grow into strife, others find it without looking. Still others seek it out for what they view as the betterment of their own name. A select few are granted it as a gift on the day they are born, and are forced to toil under its weight forever. Selina was not born with her last name, however. It was granted to her by the monastic ladies of the Convent of Selune, where a basket bearing her sleeping form and first name was left not long after her birth. Apparently, her birth parents had no desire to let anyone connect such a creature to themselves. Or this is what she has grown up believing. Among the followers of the Moonmaiden, she found Peace and Acceptance. Few, if any noticed her particular differences, and only one of them actually cared to point them out. That one became her fast friend, as she had no interest in ridiculing her for it, resulting in her earning Selina's undying gratitude. Her name was Samara. She was a half-human (half-elf, actually) herself, and the two spent almost all of their time together, even though Samara was several years Selina's senior. Samara was fairly gifted in travel magic, another of Selune's domains. This was helpful, because travel magic was something Selina fairly struggled with. She could scribe a personal protection field like a master or heal a muscle tear or embolism, but she could not make a block move from one place to another without physically pushing it.
Selina was a remarkably brilliant student in the healing arts. She absorbed knowledge about the human (as well as those of many other sentient species) body like a sponge, seeming to have an almost innate understanding of how pieces fit together and what constituted disalignment and disease. A star pupil, Selina quickly rose to the top of her class of students and, at the tender young age of 17, was gifted the mantle of Priestess of Selune far faster than any other student at that Convent ever had.
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RE: Ye Olde Background and History Thread! - by Selina Parcellus - 12-25-2015, 03:01 AM



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A gaming group started in late 2005 when several members (from all over the world) came together on a long-running forum website called Plothook.net (formally known as Highmoon.net). Several games transformed from a by-the-book format to highly modified versions that became new hybrid systems with completely custom rules and abilities. Ten years later, these faithful players wanted to secure their work and their stories, becoming the basis of these forums.