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The Sunless Citadel - (Chapter One)
---Everyone---

Searching the room and the ah ...rats ...completely, the group finds quite a few valuables. All of which were extremely likely to have been leavings from previous victims of this particularly 'rat trap'.  A full purse of coins was found just outside one of the rat holes, presumably dropped by whatever poor sod was drug into it.  As well, an assortment of random coins were pulled from the rats themselves or collected from the floor where they had presumably been spilled. Like the coins found in the rats were ingested along with their previous victims. The coins apparently just harder to pass. 

(DM - The group finds the following. You can split this up amongst yourselves. If anyone wants to conceal what they found from the group, this will require a deception roll.)


Treasure CR 0-4

62 = 10 Electrum
80 = 10 gold
29 = 17 copper
16 = 17 copper
48 = 14 silver



---Nightingale---

As the others search the room and nasty little beasts remains, Nightingale peeks down the stairs into the next room.  She catches the legs and boots of the big knight vanish up a rat hole.  Noticing the lack of protest, it's a safe bet he is dead and the rats are dragging him off to...enjoy their catch.
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RE: The Sunless Citadel - (Chapter One) - by DM Spiral - 03-04-2021, 01:18 AM



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A gaming group started in late 2005 when several members (from all over the world) came together on a long-running forum website called Plothook.net (formally known as Highmoon.net). Several games transformed from a by-the-book format to highly modified versions that became new hybrid systems with completely custom rules and abilities. Ten years later, these faithful players wanted to secure their work and their stories, becoming the basis of these forums.