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[IC] New Crobuzon & the World Beyond
Tomeal (listen): [1d20+5] = 11+5 = 16, Simon (listen): [1d20+10] = 8+10 = 18; with -10 Simon rolled an 8
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Listen -10: [1d20-10] = 7-10 = -3
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Listen Check = [1d20+1] = 13+1 = 14
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Betimi, Selina and Tomeal hear a haunting whispering sound emanating from the passage leading to the North-west.  At the moment, none of you can hear what's actually being said but whatever it is, it sends chills up your spine and the hairs on the back of your neck stand up.  The sound does not seem to be coming closer, yet.  Perhaps if you move closer to the passage you might pick up what the whispering is saying.

[OoC: If any of you, including Kubo (if he's are told what to listen for) do move closer, you can make another listen check at +5.  If it's worse than your last listen check, you can also just add +5 to your first roll.  (To me, it doesn't make sense if you fail the second roll that you should suddenly NOT be able to hear it any more after moving closer to the source of the noise.)]
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Listen Check = [1d20+8] = 1+8 = 9,
[so if they do decide to tell Kubo he will move closer, Move Silently Check = [1d20+12] = 16+12 = 28, and Hide Check = [1d20+8] = 9+8 = 17, and he will add the +5 to his original Listen Check = [1d20+1] = 13+1 = 14 +5 =19]
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Betimi quietly moves forward alongside Kubo. leaving Tomreal and Selina to hopefully listen for them, as her and kubo are now out of sight of the cave. (we have to think about that Kubo)


Move silent [1d20+4] = 13+4 = 17; Hide [1d20+4] = 10+4 = 14; \
Listen +5 [1d20+6] = 16+6 = 22
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Listen Closer!: [1d20+10] = 1+10 = 11 Pfft.
[[So initial check +5 = 26]]

Selina inches closer as quietly as her metal armor will allow and narrows her eyes to allow more blood to her ears so she can pick things up better.
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[OoC1: All of you who moved closer can now make spot checks...]

[OoC2: To anyone who rolled 20+ ]

You hear the whispers more clearly.  It sounds like several voices but not a conversation.  Overlapping echos, whispering, "Run... Nooo... <unintelligible screaming> <crying>... Get out...  <more unintelligible screaming>"
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Spotty Logic: [1d20+5] = 7+5 = 12 ((Not...great.))

Selina's eyes remain narrowed and that probably is the cause of making it difficult for her to notice anything unusual. As a result, what she hears profoundly disturbs her. She places a hand on the grip of her weapon, close to the hilt to ready it to be drawn, suddenly ready to attack...something.
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You spot a distant pinkish fog hanging over a body of water.  Suddenly you realize the background noise of a waterfall you heard earlier is gone.  While wondering if it were possible if the sound was swallowed up by the eerie fog, your eyes are drawn to the path.  The pinkish fog  is creeping slowly down the tunnel, inching toward all of you.
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A gaming group started in late 2005 when several members (from all over the world) came together on a long-running forum website called Plothook.net (formally known as Highmoon.net). Several games transformed from a by-the-book format to highly modified versions that became new hybrid systems with completely custom rules and abilities. Ten years later, these faithful players wanted to secure their work and their stories, becoming the basis of these forums.