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[IC] New Crobuzon & the World Beyond
Spellcraft 2: [1d20+1] = 17+1 = 18; Spellcraft 3: [1d20+1] = 14+1 = 15;
Spellcraft 4: [1d20+1] = 20+1 = 21; Spellcraft 5: [1d20+1] = 17+1 = 18
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So with Selina and Crozar's assistance the rolls become
Potion 1 Spellcraft = 14+2+2 = 18
Potion 2 Spellcraft = 26+2 = 28
Potion 3 Spellcraft = 29+2+2 = 33
Belt Spellcraft = 24+2+2 =28
Book Spellcraft = 22+2+2 = 26
potion 1 redo spellcraft = 27
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[OoC: Forgot to mention there's also 432gp's, 724sp's and 978cp's ]

[OoC2: Thank you for making all the rolls before being asked and for Ning combining all the rolls into their final numbers.]

Ning uses the wand the first time and suddenly EVERYONE must make a Reflex save DC16.

Potion 1: Mass Lesser Vigor ( CL: 6th)
Potion 2: Mass Lesser Vigor ( CL: 6th)
Potion 3: Invisibility Sphere ( CL: 5th)

The Belt is, Retractable Armor.  Put it on and say the command word.ff (Command Word: Praesidium )

The Odd Book is locked and you don't see a key

Adamantine scroll tube contains scrolls with the following spells.
1
_____Hypnotism (PHB/242)
_____Comprehend Languages (PHB/212)
_____Feather Fall (PHB/229)
_____Shocking Grasp (PHB/279)
_____Reduce Person (PHB/269)
_____Protection from Evil (PHB/266)
_____Sleep (PHB/280)

2
_____Bear's Endurance (PHB/203)
_____Locate Object (PHB/249)
_____Flaming Sphere (PHB/232)

3
_____Haste (PHB/239)
_____Fireball (PHB/231)
_____Magic Circle against Good (PHB/250)

4
_____Globe of Invulnerability, Lesser (PHB/236)
_____Confusion (PHB/212)

And I have no idea what you are trying to say: potion 1 ewso apwllcraft = 27  Huh  There were only 3 potions
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(10-27-2020, 03:50 PM)GM Marvel Wrote: Ning uses the wand the first time and suddenly EVERYONE must make a Reflex save DC16.

[[Oh hells...]]

Reflex: [1d20+4] = 6+4 = 10

[[Nope.]]
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Reflex [1d20+7] = 12+7 = 19
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It was REDO with bad tpos 18 was not enough to ID a potion on the first try

Reflex save [1d20+8] = 9+8 = 17

Ning will pick the lock on the boojk Open locks + MW tools [1d20+13] = 16+13 = 29
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Reflex Save: [1d20+1] = 16+1 = 17
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Reflex Save = [1d20+7] = 12+7 = 19 [OoC: Yaza]
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[OoC: Using just spellcraft and detect magic you can identify magic items with a DC 15+ item's caster level
If using Identify, it acts like a detect magic but it gives you a +10 bonus on the roll.  (What level was the identify wand, again?)
To Identify a potion with spellcraft it's DC25
To identify the spells on scrolls without read magic you need a spellcraft check of DC20+spell level ]

Everyone makes the save except Selina, Tomeal (probably because they were busy staring into each other's eyes.   Tongue ) and Simon (who was busy identifying items.)

Reflex save: [1d20+5] = 9+5 = 14
Simon Reflex save: [1d20+12] = 2+12 = 14;   Rolleyes

When the wand is used, the ground suddenly heaves and buckles under your feet!  Most of you are able to keep your footing.  However, Selina stumbles and falls on Tomeal.  Simon is also rocked and falls on his ass.  [No damage to anyone except maybe to the pride of those who fell.

Tomeal is not unhappy to be Selina's landing pad.  "Are you alright?  That was quite the effect for a simple spell!"
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Nang's spellcraft results did not account for Simon aiding anoother.

and you can see why I Rerolled potion 1 I kne it failed.

The wand was CL 5 which means up to 5 items, it was suse for 3 so we can try a few scrolls.

As for teh scrolls, can Nand just memorize read magic when we rest so we can han wave it? Save some time.
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