04-05-2017, 07:53 PM
I'm glad to announce that one of the characters has reached the lower bound of XP I'm rewarding for roleplaying!
Foilowing are some thoughts on how I dish out XP rewards, so feel free to skip if you don't care about this
I consider 10% of total XP a guideline for each of:
- roleplaying (whatever that's particularly in-character in my subjective opinion)
- clever use of skills/abilities (racial, class, whatever)
- OOC contribution to move the game forward (e.g. giving hints to other players, looking up old information, etc. I dish these out VERY rarely)
This means that as long as you are ECL 8, I consider anything between 2,800 and 3,600 desirable. Note that these counters started at 0, regardless whether you started from 15k, 21k, or 28k XP, giving you an opportunity to gain on those who started earlier and may have had an advantage when you joined.
There are some rare occasions when I don't include some rewards in these categories, like using a spell or other character feature that saves a party member or helps the party achieve major success (like, the combined efforts in handling the Guardian of Hate that was a kind of "special quest" in its own right)
Foilowing are some thoughts on how I dish out XP rewards, so feel free to skip if you don't care about this
I consider 10% of total XP a guideline for each of:
- roleplaying (whatever that's particularly in-character in my subjective opinion)
- clever use of skills/abilities (racial, class, whatever)
- OOC contribution to move the game forward (e.g. giving hints to other players, looking up old information, etc. I dish these out VERY rarely)
This means that as long as you are ECL 8, I consider anything between 2,800 and 3,600 desirable. Note that these counters started at 0, regardless whether you started from 15k, 21k, or 28k XP, giving you an opportunity to gain on those who started earlier and may have had an advantage when you joined.
There are some rare occasions when I don't include some rewards in these categories, like using a spell or other character feature that saves a party member or helps the party achieve major success (like, the combined efforts in handling the Guardian of Hate that was a kind of "special quest" in its own right)