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[Image: dez.png]
 
Dez Synn
Former Cafarel, Spacer, Bartender

Race: Zeltron
Homeworld: Zeltros
Age: 25
Gender: Female
Height: 1.8 m. / 5 ft., 11 in. (average for most Zeltrons)
Weight: 63.5 kg. / 140 lbs.
Eye Color: Blue
Hair Color: Crimson Red (Darkening near the roots)
Skin Color: Medium Pink

Class/Level: Scoundrel 2/Soldier 3
Xps: 12,250
Force Points: 7 [7]
Dark Side Points: 0
Background: Event (Crippled)
Initiative: +9 , Senses: Perception +8*
Languages: Basic, Binary, Huttese

Defenses:  Ref 18 (16 Flatfooted), Fort 17, Will 16 (+5 to Ref when fighting defensively)
Hp: 25 (52) 18+1+1, 4+1+1, 6+1+1, 6+1+1, 8+1+1 = 52 
Threshold: 17 (unwavering due to pain tolerance from crippled background)
Second Wind: 12
Speed: 6 squares

Base Attack: +4
Attacks:
Melee: +6
+6 unarmed , 1d3+4, b)
Ranged: +6
+7 (+ 8 PB) Heavy Blaster Pistol, 3d8+4 (+5 PB) energy, stun, S)
+7(+8 PB) E-11 Blaster stock folded (pistol), 3d8+4 (+5 PB), energy, stun, A/S)
          (+2 on autofire)
+6 (+7 PB) E-11 Blaster w stock extended) (rifle), 3d8+2 (+3 PB), energy / stun,  A/S)
          (+1 on autofire / +4 braced)

Special Qualities:
*Empath-A Zeltron adds their Cha bonus to Perception checks, to sense deception and influence
Pheromones- A Zeltron gains a +5 species bonus to Persuasion checks to change attitudes

Abilities: STR 14(+2), Dex 15(+2), Con 12(+1), Int 14(+2), Wis 13(+1), Cha 14(+2)
                         (racial mods: -2 Wis, +2 Cha) (+1 Dex, & Wis, 4th)

Talents:  Scoundrel (Spacehound*, ), Soldier (Weapon Specialization Pistol, Indomitable)

Indomitable - 1/day move +5 steps on condition track

Feats: Point Blank Shot, Silver Tongue, Toughness, Weapon Focus (Pistol), Weapon Proficiency (Pistol), Weapon Proficiency (Simple Weapons), Weapon Proficiency (Starship Weaponry)*, Weapon Proficiency (Rifles)

Silver Tongue – You can intimidate or change an attitude as a Standard action.

Trained Skills: (6) Acrobatics (Dex) +9, Endurance (Con) +8,  Initiative (Dex) +9, Perception (Wis) +8, Persuasion (Cha) +9, Pilot (Dex) +9,

Other Class Skills: Climb (Str) +4, Deception (Cha) +4, Gather Information (Cha) +4, Jump (Str) +4, Knowledge (all/tactics) (Int) +4, Mechanics (Int) +4, Stealth (Dex) +4, Swim (Str) +4, Treat Injury (Wis) +3, Use Computer (Int) +4

Background Bonus: Cybernetic Prosthesis (Right Arm)

Carrying Capacity: 98.0 kg./216.5 lbs

Possessions:  
Utility Belt (500 cr., 4 kg)
Datapad
Com unit
Food capsules: 3 days
Medpac
Toolkit
Energy cell
Glow rod
Comlink
Liquid cable dispenser w/ grappling hook
Credit Chip (100 cr., contains - 4,825 cr.)

Blaster Pistol (1,550 cr., 1 kg, Increased Damage +2, Quick Draw)
E-11 Blaster Rifle (retractable stock) (4.5 Kg)
2 x Merr-Sonn 'Flash' 4 Heavy Blaster pistols (1.3 kg)
Merr-sonn Model 44 Blaster pistol (650cr, 1 kg) (stock blaster pistol)
Merr-sonn Model Q2 Hold-out Blaster pistol (300 cr, 0.5kg) (stock hold-out blaster pistol)
6 x Power Packs

Holster (Hip, 25 cr., 0.5 kg)
Holster (Hip, 25 cr., 0.5 kg)
Holster (Ankle, 25 cr., 0.5 kg)
2 xSurvival Knife (100 cr., 1.4 kg)
1 x Stun Grenade (0.5 kg)
1x frag grenade (0.5 kg)

Combat Jumpsuit (8 kg) - (Reflex +4, Max Dex +4)
Helmet Hands-Free Comlink (1.1 kg)

Total Weight: 24.2 kg


Personality: Aspirations to be a cross between Dutch (Killjoys) and Furiosa (Mad Max: Fury Road)

Background: Dez was born on Zeltros and took up the esteemed profession as a young cafarel. Being that unlike the hatred and prejudice afforded most non-humans and near-humans, Zeltrons are desired and wanted by many a crime lord and Imperial aristocrat alike for intimate companionship, she soon became the object of desire for an Imperial arms dealer. After several engagements with the man, his true nature came to fore, as he kidnapped Dez and made her his slave. He would often take out his frustrations and anger out on her, but his expertise in brutality knew how to bruise and never leave a lasting mark on her flawless skin.

All that changed one night, while Dez played the escort to her ruthless master in a port of call known for its large elements of scum and villainy. The arms dealer lost heavily at the sabbac tables and was humiliated by the chidings of some of the local gamblers. Heavy with drink, he also was convinced that Dez was showing way too much attention to certain others in the casino. Once inside his cabin, he lost his composure and beat her soundly. His final attack upon her battered form was aimed at her head to kill her, but weakly throwing up a defensive arm to protect herself, the man instead slashed off her right arm with one of the many weapons he carried for sale and show.

With a few well-placed creds, his problem was rolled in bed linens and hauled away. Her body was dumped into a forlorn culvert and that was supposed to be the end of Dez Synn, but luck would not fail her this night. Her body was recovered only hours later, by spacers passing by and hearing her faint moans of pain.

They were stunned to soberness, by the sight of the bloodied Zeltron female missing an arm and, though they looked, her saviors could not locate the missing appendage; likely dragged away and eaten by whatever horror scavenged the underground waterways there. Dez was hurried to their ship and taken immediately to the ship’s masterful surgeon.

When she awoke, Dez found that her wounds had been tended and the stump cleaned and sutured. After months of recovery she repaid the kindness, by learning the life of a spacer and working as part of the crew. Her personality and efforts drew the attention of the ship’s captain and Dez became a favored sight amongst the confines of the ship.

Then, sometime later, when she had saved up enough credits Dez was granted leave to board a hospital ship to have the specialists there fit her with a cybernetic replacement for her missing arm. Which they did. She returned to her ship soon after and trained extensively to improve her skills and learn how to handle weapons. She vowed, never again to fall prey to a sadistic individual without a fight.

Several years passed and saw Dez on her last shore leave. Only hours after departure, the ship and those aboard were obliterated by an Imperial destroyer convinced it was a ship full of pirates. To escape possible incarceration, death or worse, Dez caught a freighter out of the system and landed eventually on The Rock. It took no time, with her looks and talents to find employment doing whatever it took to survive...companion, bartender, and mercenary-for-hire.

The Rock was supposed to be a pit stop on her way to the core worlds but an offer from Holon Veil, the self styled Mayor of the Rock, kept her one night too long. For 1,000 credits Dez had to spend the night with the Kel-Dor. He was a gentlemen, in his own mind, to be sure and nothing bad happened. Dez recognized the stench of black-market goods, drugs, and other unsavory activities on Holon, having been involved with many patrons just like him. The problem was, and Dez was sure Holon arranged it, her transport left without her. Rumor had it that it didn't go far though with pirates and Imperials on the loose. To add insult to injury Holon only paid her 100 credits, said the rest went to protection. No one was allowed to lay a hand on her or face Holon's goons. Dez found easy work at the cantina earning credits as an exotic dancer, bartender, and occasionally bouncer.

Flick, Long's Duros master, quickly became attached to Dez after she started working the cantina, giving her credits, offering her a place to stay and even letting her ride aboard his tug. He was a functioning alcoholic, told the worst sleazy jokes, but was also sweet in his own way. He was a regular at first, always paying for Dez's company, trying to give big tips to make her happy. Dez considered him more friend than patron even though she knew he wanted to get into her pants.
MK-L1G   "Long"

Masculine droid (type 2) Scoundrel4
HP 27/27, Condition Normal
Damage Threshold 14
Defenses: Fort 15, Ref 20, Will 15
Captain Sunt - Character sheet
Description:
Captain Sunt is on the leaner side of his Besalisk species but still much larger than the average human.  He wears a long coat with many pockets for his four arms and holsters for his four pistols.  He has the characteristic large hands and inflatable wattle of his species.  His voice is thick and course.

Personality:
Captain Ubi Sunt is a gregarious old soldier.  He lives for a good fight and fights with years of experience and honed tactical skills.  He has grown accustomed to living by the seat of his pants.  He is not above fighting dirty as that is what he expects of his enemies.  "If your not cheating your not trying!"

Background:
Captain Sunt fought during the Clone Wars and later began using his skills for odd jobs afterwards.
[Image: 450?cb=20100209232925]
H7-MK2
Masculine 1st Degree Droid Technician 3/Independent Droid 1
HP 30/30, Condition Normal
Damage Threshold 14
Defenses: Fort 13, Ref 19, Will 22
Force Points 8
Description: Captain Sunt is on the leaner side of his Besalisk species but still much larger than the average human.  He wears a long coat with many pockets for his four arms and holsters for his four pistols.  He has the characteristic large hands and inflatable wattle of his species.

Personality: Captain Ubi Sunt is a gregarious scoundrel and old soldier.  He lives for a good fight but fights with years of experience and honed tactical skills.  He has grown accustomed to living by the seat of his pants.  He is not above fighting dirty as that is what he expects of his enemies.  "If your not cheating your not trying!"

Background: Capt Sunt fought during the Clone Wars and later began using his skills for odd jobs afterward, eventually becoming involved with the Rebel Alliance running small runs and missions for them under the radar.

The Wildcard (XS-800)
Character Sheet
Name: Korstyn Steele
Age: "Don't frak with me, Shabuir!"
Sex: Female
Hair: Red
Eyes: Hazel
Race: Mandalorian (Human)
Homeworld: Vorpa'ya, Vorpa'ya system, Mandalore sector.


Abilities
AbilityScore Modifier Point Buy costLevel Bonuses
Strength14+26-
Dexterity16+264th Level
Constitution14+26-
Intelligence13+15-
Wisdom13+15-
Charisma12+14-

Combat Statistics

StatisticTotal Base Bonuses
Attack---
Fortitude Defense---
Reflex Defense---
Will Defense---

Hit Points:
Damage Threshold:
Speed:
Language Fluencies: Basic, Mando'a, Huttese(?)

Background: Mandalorians are used to the solo life. As the Galaxy's foremost hunters, mercenaries and hired guns, we often spends months away from the Clan on some assignment or other, often returning with great tales of glory and honor brought back to the Clan. And we don't need any silly, magical Force nonsense to do the job right, we're just that good. But when someone does show such capability...what is she to do with her dishonor? How exactly can she live with herself when the entirety of Mandalorian ethos is so against the Jetiise (or Jedi) that we've even participated in wars against them?

I was born on Vorpa'ya, a daughter of the ruling Clan. And unlike some weak-armed Alderaanian, we were trained from birth how to fight, to shoot, to hide in plain sight only to pop out of cover at the most inopportune (for our targets) moment and deliver a quick, clean strike. The best of us often went on to high levels in the Mando'ade, becoming generals in the army of great Mandalore. I wasn't just some lousy Nerf-herder, I was to be a warrior princess in an army like no other. And I was damn good at it, too. Best pilot in my age group, quickest on the draw, I could sneak up on my instructors and plant "Kick me" signs, then sneak back to the group and laugh when some di'kut tried to pull them off. It was, quite literally, the best years of my life. I was even sent to be my Clan's representative to The Great Hunt, bringing it great glory as I succeeded where so many others failed, dying by my hand because they couldn't stand the dishonor of failure.

That's when I started noticing things. Weird things. I wasn't just able to see things well, I was seeing things few Mandalorians could. Hearing things few Mandalorians could. Even enhanced races, even Mandalorians with special devices. And I wasn't the only one. Brother and sister Mandalorians, people I had shared food and bunks with, now looked at me as if I was bug to be squashed. I had no choice. So I approached my superior and requested the most difficult assignment he could give me. After a few times of me saying "No. Your. Most. Difficult. Assignment", he finally got the picture and sent me out into the Unknown Regions on some Space-forsaken quest to find some worthless artifact that meant nothing to anyone. Everyone in the Mando'ade knew there was nothing out there but Death and barrenness. That was fine with me. After reporting in once, I did what I do best: I disappeared. I had to. I couldn't go back to the Clan. Not anymore, now that I know what I am. I have no Honor. I am truly alone. And I will just have to survive that way.
Character [ HERE ]
Character sheet >>> Here <<<
Shunna's character sheet

[ >>> HERE <<< ]